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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • hessi
    • August 20, 2007 at 3:27 PM
    • #4,621
    Quote from Seldoon182

    [Blocked Image: http://www.uploadhouse.com/fileuploads/381/381827b54683b84c107bc6d8cd1c798322554c.jpg]

    lol. this could go classics imho

  • e-freak
    • August 20, 2007 at 6:52 PM
    • #4,622

    couldn't this go wrong if - e.g. someone rolls a barrell beneath the falling thing so it wouldn't lay properply?

  • Rick_D
    • August 20, 2007 at 7:45 PM
    • #4,623

    you mean.. do... do a barrel roll?

  • bitmap
    • August 20, 2007 at 7:45 PM
    • #4,624
    Quote from e-freak

    couldn't this go wrong if - e.g. someone rolls a barrell beneath the falling thing so it wouldn't lay properply?

    oh gawd!!! leave the man alone! let him do his work. lol

    he know's what he's doing!

    i mean. he's hessi!!!

    [Blocked Image: http://www.uploadhouse.com/fileuploads/381/381827b54683b84c107bc6d8cd1c798322554c.jpg]

  • Psy
    • August 20, 2007 at 7:46 PM
    • #4,625
    Quote from Rick_D

    you mean.. do... do a barrel roll?

    That's exactly what I read it as when I saw the word barrel.

  • neotic
    • August 21, 2007 at 3:29 AM
    • #4,626

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/cathedral_d0007.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/cathedral_d0005.jpg]

    WIP =x

  • Minos
    • August 21, 2007 at 5:07 AM
    • #4,627

    Shaping up nicely. It has that obvious "copy and paste" look all over the map though. Work on variations.

  • Sentura
    • August 21, 2007 at 5:34 AM
    • #4,628

    i dont mind repetivity as long as it has a purpose. here it looks fine. what bothers me is the textures tiling

  • Skjalg
    • August 21, 2007 at 5:54 AM
    • #4,629
    Quote from Sentura

    i dont mind repetivity as long as it has a purpose. here it looks fine. what bothers me is the textures tiling

    Same here.. I would probably also work a little more on it before showing

    edit: I would mostly add details higher up, it looks very unfinished up there..

  • PS_Mouse
    • August 21, 2007 at 8:49 AM
    • #4,630

    The stairs are far too narrow, it'd look better if the stairs were twice as wide; so that the railings are between the blocks.

  • Coen
    • August 21, 2007 at 8:52 AM
    • #4,631
    Quote from hessi

    Even if you're on the way to enhance the dods' gameplay, that physic ramp should embarrass the player's movement... How will you fix that ?

    onAlliesCap -> disableMotion

    you can trigger the explosion. let everything fall down which would take like 5 seconds. then freeze all physics by disabling motion.

    I would advise to use a phys_hinge then too, you could get some more control as to where the radaris going to end up, and makes it more predictable. If by any chance the radar gets frozen up in mid-air, the remaining 5-10 mins of playable time is wasted

  • Rick_D
    • August 21, 2007 at 9:36 AM
    • #4,632

    whinge.core

  • SnipaMasta
    • August 21, 2007 at 4:27 PM
    • #4,633

    Or just animate it in Maya and remove the whole physics element from it. If you only want it to fall one way it's not much use as a physics object if it's going to cause problems.

  • Darth_brush
    • August 21, 2007 at 9:13 PM
    • #4,634

    [Blocked Image: http://www.cubius-design.de/tube/x1.jpg]

    [Blocked Image: http://www.cubius-design.de/tube/x2.jpg]

    i cant find better stonefigures for the hospital. : /

  • ifO
    • August 21, 2007 at 9:22 PM
    • #4,635

    I usually hate Matrix-esque stuff but that is very nice. Great job on the lighting!

  • dux
    • August 21, 2007 at 9:39 PM
    • #4,636

    Compared to the lighting in your subway map, that is most good!

  • Minos
    • August 21, 2007 at 10:10 PM
    • #4,637

    Looks kickass

  • Psyshokiller
    • August 21, 2007 at 11:13 PM
    • #4,638

    Love that slightly purple light.

  • TermInator525
    • August 22, 2007 at 3:53 AM
    • #4,639

    Hi,

    this is my next & ldd project (Over 1 year old). Everyone knows de_bahrain(v2) made by Warbeast for Counter-Strike? This will be an 1 to 1 port. (With the permission.)

    The Textures are ported. So i need someone who can make some high quality textures from the original ones.

    [Blocked Image: http://michael-z.info/images/cssmaps…n_css_80001.jpg]

    [Blocked Image: http://michael-z.info/images/cssmaps…n_css_80002.jpg]

    [Blocked Image: http://michael-z.info/images/cssmaps…n_css_80003.jpg]

    [Blocked Image: http://michael-z.info/images/cssmaps…n_css_80004.jpg]

    http://michael-z.info/images/cssmaps/ba ... _80005.jpg

    http://michael-z.info/images/cssmaps/ba ... _80006.jpg

    http://michael-z.info/images/cssmaps/ba ... _80007.jpg

  • JohnC
    • August 22, 2007 at 4:34 AM
    • #4,640

    Okay, I don't know if anyone was ever into Max Payne 2 or MaxED2 (other than HP), so it might be difficult to give input, but I wanted to contribute something. So here's a level I'm working on. I'm still new at this, so be gentle......

    [Blocked Image: http://img403.imageshack.us/img403/2006/hallwayph4.jpg]

    [Blocked Image: http://img253.imageshack.us/img253/6995/roof3ch8.jpg]

    [Blocked Image: http://img403.imageshack.us/img403/6277/rooftopca2.jpg]

    [Blocked Image: http://img403.imageshack.us/img403/5895/corridornp9.jpg]

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