wow the greenery is beautiful
what mod is this for?
wow the greenery is beautiful
what mod is this for?
Hessi, why is that cardboard box glowing?
because it was a quick paint over?
Quote from MinotauroThat's a very inspiring ref pic
Agreed, looks like it could be a still from a game trailer!
neotic: Nice start, model some cool statues ![]()
hdr version:
[Blocked Image: http://www.cubius-design.de/tube/t12.jpg]
[Blocked Image: http://www.cubius-design.de/tube/t13.jpg]
very niec design.
thats much better but still those white lights hanging from the top could cast a brighter spot on the ground. ground is low on contrast if you watch the white spotlights. the lights from the advertisements are nice!
Nice stuff Darth Brush but I think the lighting needs more shape.
There are lamps hanging from the ceiling but you can hardly notice any light_spot shapes. In the second shot you got white lamps and I'd warn you not to overuse them. Generaly, when you see a plain white lamp you expect the surrouding area to be very lit and that's not the case in the screenshot. It's just disturbing to the eyes to look at a full bright lamp with little to no brightness at all around. This is the trick to make good dark maps but only a few mappers seem to realise it.
I like the advertisement signs but the white lights surrounding them are very disturbing, as I said before. I'd recommend using an actual lamp texture instead of plain white and ONLY on the 90º faces.
The map has a lot of potential but the lighting is just too fake to make it an eye candy. Try reading this, it will help you a lot I believe: http://help.hourences.com/booklighting.htm
Very nice ! I think you should also try to add a bit more diversity to the floor, people usually forget how important it is ! Try to use a different texture around the pillars for example ![]()
[Blocked Image: http://www.cubius-design.de/tube/t14.jpg]
[Blocked Image: http://www.cubius-design.de/tube/t15.jpg]
[Blocked Image: http://www.cubius-design.de/tube/t16.jpg]
![]()
MUCH Nicer! However those low-poly ad signs stick out a mile atm
i dunno - that whole thing stinks of a lack of continuity - nothing ties in with anything else - it seems so random and; the colours are bizarre and harsh and look very horrible on this monitor - maybe they are more saturated on yours but damn, they look awful here ![]()
I agree with Rick, too many colors. The very ugly yellowish greenish color of the floor and some walls isnt helping either. You should pick a number of texture and lighting colors that would fit the theme and stick to them.
Geometry is cool.
Quote from HourencesI agree with Rick, too many colors. The very ugly yellowish greenish color of the floor and some walls isnt helping either. You should pick a number of texture and lighting colors that would fit the theme and stick to them.Geometry is cool.
Yes - also too many lights, every surface is lit and glows, even the ceiling which is "above" the lamps. I think some more gloomy areas would make it look better.
i've changed the lighting today, made it more darker.
[Blocked Image: http://www.cubius-design.de/tube/t20.jpg]
[Blocked Image: http://www.cubius-design.de/tube/t21.jpg]
[Blocked Image: http://www.cubius-design.de/tube/t22.jpg]
I think the radius of the lights that shine on the curved walls next to the tracks is still too big, looks wrong, but overall much better ![]()
As FrieChamp said the new lighting looks much better !
looking nice there. an wow.. that floor is really wet.
Don’t have an account yet? Register yourself now and be a part of our community!