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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Dodger
    • December 10, 2006 at 7:53 PM
    • #3,061

    Looks massive

  • Psy
    • December 10, 2006 at 8:06 PM
    • #3,062

    That's what I was going for.

    It'll look more to scale once I put props in there

  • tomdon
    • December 11, 2006 at 1:07 AM
    • #3,063

    [Blocked Image: http://tomdon.net/images/tiny_preview.jpg]

    Little preview of a fun xmas project. I will post more shots when I have more done. Me and my house mate have a lot more models to make.

  • Markus
    • December 11, 2006 at 1:14 AM
    • #3,064

    Cubemaps FTW!

  • Evert
    • December 11, 2006 at 9:00 AM
    • #3,065

    I don't like them edges

  • dux
    • December 11, 2006 at 10:13 AM
    • #3,066
    Quote from Evert

    I don't like them edges

  • D3ads
    • December 11, 2006 at 3:33 PM
    • #3,067

    Sexy as fuck, I love it, look forward to more.

  • Psy
    • December 11, 2006 at 6:43 PM
    • #3,068

    Did you model the tree as well?

    Makes me feel all christmasy inside.

  • tomdon
    • December 11, 2006 at 8:28 PM
    • #3,069

    The tree is a great big model. Each layer of branches has a area clipped off that the player can move around and fight on. The tree itself is in the corner of a large living room. The rest of the room is still wip, I will post more shots when I get some more of the modeling done.

  • ⌐■_■
    • December 11, 2006 at 9:04 PM
    • #3,070

    this sounds superawesome!

    too bad i can only enjoy the screenshots..

  • Grinwhrl
    • December 11, 2006 at 9:56 PM
    • #3,071

    Yeah, I really like the idea, cant wait to see it in action

  • Meotwister
    • December 11, 2006 at 10:17 PM
    • #3,072

    heh, reminds me of one of vivi's maps.

    Looking cool so far.

  • SixThree
    • December 11, 2006 at 10:19 PM
    • #3,073

    The ant-farm one?

  • Meotwister
    • December 11, 2006 at 10:27 PM
    • #3,074

    that or the psp map or awp_monopoly

  • OnboardError
    • December 12, 2006 at 2:40 AM
    • #3,075

    [Blocked Image: http://img85.imageshack.us/img85/8329/hudsonroof0005jt7.jpg]

    Something I am working on.

  • Ooghijmiqtxxa
    • December 12, 2006 at 3:27 AM
    • #3,076

    [Blocked Image: http://img149.imageshack.us/img149/1537/garden0002fr3.th.jpg]

    [Blocked Image: http://img135.imageshack.us/img135/3926/garden0003lc3.th.jpg]

    This is the start of a idea I had the other day.I'm trying to do a Prince of Persia type of level. There will be lots of areas where you can jump on out-of-place rocks for short cuts or good items. I also want to make a nice plant/vine texture and use that as ladders. If I don't do that then I'll have to settle with either slants or stairs.

    Onboard: That looks sweet! I really like the entrances and the roof. That roof on the center part looks like it was a bitch to do. Great job, looks like an insane asylum.

  • OnboardError
    • December 12, 2006 at 4:00 AM
    • #3,077
    Quote from Ooghijmiqtxxa

    Onboard: That looks sweet! I really like the entrances and the roof. That roof on the center part looks like it was a bitch to do. Great job, looks like an insane asylum.

    Was not bad at all. I like your map it looks cool. Has the Prince of Persia feel.

  • Grinwhrl
    • December 12, 2006 at 4:15 AM
    • #3,078

    Very nice OnboardError, you should take these skills to Maya or

    Max for building such sweet building architecture.

    Looks like a nice start Ooj

  • Ooghijmiqtxxa
    • December 12, 2006 at 6:45 AM
    • #3,079

    [Blocked Image: http://img96.imageshack.us/img96/1526/garden20001kj3.th.jpg]

    [Blocked Image: http://img96.imageshack.us/img96/7753/garden20002cp7.th.jpg]

    I used env_ember and a low brightness green light for the weapon locations. I'll probably create a small texture (probably 128x128) and use that on a brush so that all of this sits on some sort of magical looking tile. I think I'll only use it for weapons.

    Thanks for the comments guys. I have a break from classes so I'll probably have this sucker done a little after Christmas. I'm trying to do 100% custom content, so hopefully I can learn how to model a bit before finishing this up.

  • OnboardError
    • December 12, 2006 at 2:08 PM
    • #3,080
    Quote from Ooghijmiqtxxa

    I used env_ember and a low brightness green light for the weapon locations. I'll probably create a small texture (probably 128x128) and use that on a brush so that all of this sits on some sort of magical looking tile. I think I'll only use it for weapons.

    I like the sound of that.

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