Does look very Doom 3 on first glance, but the lack of speculars soon makes it apparent it isn't. Very nice anyway!
WIP in WIP, post your level screenshots!
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[Blocked Image: http://another-world.org.uk/spacer/ID/mapmap0000.jpg]
[Blocked Image: http://another-world.org.uk/spacer/ID/id_izus0003.jpg]
Some shi~ I been working on for IDmod. Still failed at trying to get self illumination working on my textures :\.
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ns:source
nah cant be...

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Quote from Skjalg
Testing some with PhilipK's excellent textures
It's a cool style!Hope I didn't ruin your textures by using them like this

http://skjalg.mapmonger.com/screenshots/test0042.jpg
updated the image with some of the feedback

Using Point_spotlights on florencent tubes is one of the more hideous things I have seen done in Source. Delete those and add a Env_sprite with a low rendering level (around 100-120) and a high scale.
Looks good otherwise.
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Damnit, and here I thought I pulled it off

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Well, this map literally started on a wet weekend during the summer and is nearly complete. It doesn;t have far to go until its finished and its the first map I feel was worth posting here.
[Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_corsica0001.jpg]
[Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_newmap40000.jpg]
[Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/de_newmap0004.jpg]
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Dirty it up with decals and add details such as chimneys, telephone wires and so on, Rokusho39. It looks like a good start, although very plain and clean.
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It looks a bit generic imo...
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My new dod map (and Campazzo is still in WIP
) called dod_rommel.That's just the begening! A bunker

[Blocked Image: http://syrus.mappeur.free.fr/dod/dod_rommel/dod_rommel00.jpg]
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Pretty nice rock but decrease that texture scale before you continue
Also, try to make that bunker entrance a little bit more interesting, you might want to redo the general design. Source doesn't get mad at you for throwing in a couple of extra brushes 
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i would recommend to change the hakenkreuz with another symbol due to its meaning. for example any usage of it in germany is not tolerated. even in educational ways!
and even if you want it to be a hakenkreuz you should do it the "afrika korps" way with the palm on it.
rest is looking like an early shot. could be a cool setting a desert map. you should include extra player models with a desertskin too. wont look that good to see a soldier with thick jacket in a desert war

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Oh and i don't think the Wehrmacht sprayed Hakenkreuze everythere. Go with a Militarycross (the one in dod:s)
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I disagree with Hessi, keep the cross

Maybe it'll even help the popluarity of them, in many ways.
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Quote from hessi
i would recommend to change the hakenkreuz with another symbol due to its meaning. for example any usage of it in germany is not tolerated. even in educational ways!and even if you want it to be a hakenkreuz you should do it the "afrika korps" way with the palm on it.
rest is looking like an early shot. could be a cool setting a desert map. you should include extra player models with a desertskin too. wont look that good to see a soldier with thick jacket in a desert war

Mmm I don't know if I'll remove this...
I was inspired by the game Call of Duty II, in their desert's bunkers, most of them have this hakenkreuz as you can see below...
I don't know, I'll see later!

[Blocked Image: http://syrus.mappeur.free.fr/dod/dod_rommel/inspi.jpg]
Quote from hessirest is looking like an early shot. could be a cool setting a desert map. you should include extra player models with a desertskin too. wont look that good to see a soldier with thick jacket in a desert war

hehe that's a good idea but I can't do that by myself! lol
If you know someone who can do it, why not
Quote from TeddyBearAlso, try to make that bunker entrance a little bit more interesting, you might want to redo the general design. Source doesn't get mad at you for throwing in a couple of extra brushes

Perhaps this night you'll have another screen as you'll can see a best view of it!

Thanks all for your comment!
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Yeah just go RD and place controversial stuff all around your map and it will be a instant winner (worked for cs maps posted in the cs.net forums at least
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Iirc, those symbols in Call of Duty2 had been removed and replaced with that "Militarycross" e-freak mentioned in the German version.
And as hessi already mentioned, the usage of that symbol in germany is prohibited in any way, except for historical content (letters, videos in a museum e.g)
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I think you should just let the crosses or "Hakenkreuze things".
It adds to the atmosphere and it seams more real.
And people talk about your map..
What else ?
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Okay I'll see that!
Well, here a new screen take on the top of the bunker! Also a W.I.P.

[Blocked Image: http://syrus.mappeur.free.fr/dod/dod_rommel/dod_rommel01.jpg]
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