Would you say that the game engines are too advanced for the current tools used to make content for games? I've just been thinking about this more and more. I find that when i first started mapping, the realism look wasn't yet achieved and it made content development much more easier.
Has anyone else here considered that photoshop is near obsolete for texture creation? I found it was when i started to work with it more recently. I find 3dsmax 10 increasingly difficult to produce "pretty" content anymore, whereas i could easily slop out a player model in 30 minutes that would have been revolutionary probably just a few years ago.
My opinion is that engines are coming out better and better, but we use essentially the same tools to make shit for them as we did years back. What do all of you big-time-pro-game-developers think?