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Ryan Spinney - Level Designer

  • Zeta
  • September 3, 2009 at 4:59 PM
  • Zeta
    • September 3, 2009 at 4:59 PM
    • #1

    http://%7boption%7d

    A few more tweaks left to make to this, including adding download links.

    Feel free to poke me on any thing that looks off and I'll update the thread when It's completely finished

  • coulianos
    • September 3, 2009 at 5:14 PM
    • #2

    Nice pictures, but thats also the fundamental problem I have with this portfolio. It doesn't tell anything about the design, It's just pretty pictures (however they're really pretty ). I would at least like to have say overview over the levels to make a judgement on the layouts. I like the website and its very easy to find things though, good job with that.

  • BJA
    • September 3, 2009 at 5:45 PM
    • #3

    That's a really nice portfolio you've got there, like it a lot! solid presentation, fast loading images, nice color scheme and easy navigation.

    One small critique though, when clicking on the images they don't appear centered on the screen and I always have to scroll down to see the whole thing. It's a bit annoying after some time, so I would definitively fix that.

    I also would get rid of some of your 3d models. Showing too many untextured low poly models hurt a bit the overall high quality of your level design section, imo. Other than that excellent work there!

  • VoodooBenshee
    • September 3, 2009 at 8:10 PM
    • #4

    agree with bja (maybe because our portfolios are looking similar ). i like that simple layout, i like that fast navigation and i like your projects presentation.

  • Zeta
    • September 7, 2009 at 12:16 PM
    • #5

    Thank you for the kind comments guys.

    As for the image pop ups not appearing correctly - which browser are you using BJA? In Firefox the images appear centered fine but they dont track with you if you then scroll up and down with it open. Not sure if that can be fixed.

    As for lack of layout shots - I'm going to be working on an Unreal project over the next few weeks while I'm on the look out for a new job.

    I plan to go through all stages of production, from a design doc and concept images all the way to custom models and a finished level. This should help bulk out the design side of things. However I think I'll also take some annotated overhead shots of the other maps to help explain my work a bit better.

    Cheers

  • BJA
    • September 7, 2009 at 12:38 PM
    • #6

    I'm using Opera v.10, haven't tried it on other browsers. This is how it looks like when clicking on a picture http://www.bja-design.de/different/image_zeta.jpg

    Not sure if it's supposed to look like that.

  • Zeta
    • September 7, 2009 at 1:14 PM
    • #7

    Thanks for the pic BJA

    [Blocked Image: http://i26.tinypic.com/2cr7i9z.jpg]

    That's what I get in IE and Firefox, hopefully it's just an Opera problem.

  • ElectroSheep
    • September 12, 2009 at 3:51 PM
    • #8

    Haaa Busytown, I have played more than 100 rounds on it.

  • KungFuSquirrel
    • September 20, 2009 at 3:43 PM
    • #9

    I would highly encourage you to get into Wolf and take your own screenshots of the areas you specifically were responsible for. It's always a little weird seeing images pulled from IGN or GameSpot on a portfolio. Sometimes it's what you have to do, especially in the case of a console title where you aren't as likely to have easy screenshot-taking access, but for a PC game I'd recommend always taking your own shots. Given the nature of Wolf MP and it being shuffled around a bit, I think it's even more important you focus in on your specific contributions, as this type of question will come up in interviews. The more you can do to to address that ahead of time, the better off you'll be.

    Even if the shots you posted are of levels you worked on, marketing shots are going after very different things than what you want to show in your own shots... and let's be honest, Activision doesn't take great screenshots.

    Your site itself looks solid, btw, I just think you'll be able to show your most recent work a lot better with your own shots

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