FINAL UPDATE!
August 21st, 2009
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de_offshore (Final Edition)
Map created by Yokai
Email : [email protected]
Twitter: TheYokai
DEVELOPERS NOTES in the next reply!
An article highlighting the development of de_offshore, the artistic / game-play goals I aimed to achieved, and miscellaneous developer notes.
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Overall Change List:
B3 => Final Changes:
* Aesthetic changes made to various interiors / exteriors. See Developer's Blog Entry for details.
* Ladder positioning changed to make scaffold climbing easy.
* Texture changes to various props. (Specifically placeholder officeinsp pictures.)
* Lighting adjustments made, making lights feel less intense by desaturating them a bit.
* Small changes to cover / prop positioning.
* Optimization Changes, specifically prop fade in / fade out distances and hint / skip placements.
* A few areaportals added to help performance on lower end machines.
* Adjustments made to physics model properties to remove unwanted player movement restrictions.
(I.E. Chairs / Phones / etc have been changed to "debris" to keep player movement unaffected, while
wanted obstacles such as file cabinets have remained unchanged.)
B2 => B3 Changes
* Added HDR
* Added point_viewcamera entities
* Made all sound files function properly.
* Modified a few hint+skip brushes to help performance on low end computers.
* Modified fade in/out distances of some props to help performance on lower end machines.
* Removed quite a bit of crates that didn't provide any need. All crates that provided cover and vertical height still remain to help game-play feel less linear.
* Added credits decal.
* Removed the ladder in the tall room near bombsite B in replace with the new "scaffold" system, providing more cover, detail, and intense game-play.
* Fog has been modified to fade in and out depending on distance to help low end machines' performance.
* Re-skinned and zipped the re-skinned model textures into the BSP to added a few extra custom content in the office area. This method should prevent re-skinned models appearing in other maps.
* Added TXT file with info and credits.
* Rescaled water to make it loop less frequently.
* Changed a few lighting options to help change the light intensity and darkness of certain areas. Few areas remain dark for game-play's sake.
* Removed whiteboards in office areas for they did not receive light properly.
B1 => B2 Changes
* Fully functional radar display.
* More Decals for extended detail
* Soundscapes added
* Removed ladders in favor for ramps and stairs in 2 locations.
* Removed one water tanker with a sheltered area instead, giving players more move around space.