The name of this survival level for Left 4 Dead is a working title but I've been making progress for a few days now and hope to have a beta out soon. The idea is that the main battlestation for survivors to shelter and defend is the bank which has the vault with the radio to summon the fight. Over time other shops across the playable area of the mall will open -- not including the second floor -- and each shop has it's unique goodie. There are 5 shops total and each are in their first passes at the moment but I'm not sure whether I want to go really in-depth and make custom models for them or just make them look like they've been looted or torn up (but I'm almost certain that I'll make those hanging banners to be waving in the wind and change those Russian letters on the theater). I can't decide if I want rear escape exits from the shops to the main center arena too but I guess a playtest would help me decide. There are some low-light areas where the flashlight comes in handy such as the office rooms of the bank. Like those dark screenshots, it's difficult to see, and even more difficult to hear, the rain on top of the glass and thunder around but it's pretty cool. There's a lot of ambiance with low alpha godrays and swinging signs/flower pots and flying leaves from the stormy weather. I'm unsure if I'll just post a download link to a beta or if I'll just get some people together but I'll update this thread in either case. Let me know if you have any ideas on how to improve this unlocking system, I'd really like for it to be both possible and fun.
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Just ignore those smoothing and sorting issues. ![]()