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[TF2] koth_tomb Beta 2

  • JoshuaC
  • August 25, 2009 at 10:24 PM
  • JoshuaC
    • August 25, 2009 at 10:24 PM
    • #1

    Beta 2 Released!

    Download

    [email protected] and I'd be more than happy to answer any questions you have.

    --- Special Thanks ---

    http://www.couchathletics.com

    http://www.tf2maps.net

    http://www.mapcore.net

    http://www.interlopers.net

    Those who've given me suggestions on how to improve the map.

    [Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/tomb/b2/koth_tomb_b20001.jpg]

    [Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/tomb/b2/koth_tomb_b20002.jpg]

    [Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/tomb/b2/koth_tomb_b20003.jpg]

    [Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/tomb/b2/koth_tomb_b20004.jpg]

  • Tydax
    • August 26, 2009 at 12:05 PM
    • #2

    Great brushworking, although I don't like the Egyptian theme in TF2.

    But you should try to create 2 bases, a BLU one and a RED one, with team-couloured walls, some signs, etc. That's why I don't like the Egyptian theme, there's no difference between the two teams.

    You should also add some arrows to help the players getting to the point.

    Excellent work anyway.

    PS: You should put some thumbnails, everyone hasn't got a big screen (I do have one ).

  • JoshuaC
    • August 27, 2009 at 1:13 AM
    • #3
    Quote from Tydax

    Great brushworking, although I don't like the Egyptian theme in TF2.But you should try to create 2 bases, a BLU one and a RED one, with team-couloured walls, some signs, etc. That's why I don't like the Egyptian theme, there's no difference between the two teams.

    You should also add some arrows to help the players getting to the point.

    Excellent work anyway.

    PS: You should put some thumbnails, everyone hasn't got a big screen (I do have one ).

    I really don't believe there will be too much confusion where the point is in Beta 2. Also I'm not sure how to do thumbnails.

    Beta 2 out!

  • Zyn
    • August 27, 2009 at 8:41 AM
    • #4

    Still find the random pattern of blocks in the tunnels a bit awkward. If it's digged out tunnels, there shouldn't be any. Maybe use supports instead, like in the mines of Dustbowl, to flesh out the tunnels.

    Also, put up more signs for where the Red and Blue spawns are please, as having near none can be confusing and get people running to the wrong spawn in attempt to resupply/heal. Teamcolored arrows pointing at the openings is one way to show where is where.

  • Zeta
    • August 27, 2009 at 12:15 PM
    • #5

    I like the addition of the wooden platforms over the cp although the health pack might be a little easy to get there.

  • tundra_cool
    • August 27, 2009 at 7:18 PM
    • #6

    I feel like it should have a sort of gimmick, you know? Like, a unique and fun gameplay feature which pulls people back in, not just a layout and art style. I'm thinking something to do with a sarcophagus -- and I'm going to go back to it -- a shiny *golden* sarcophagus. Maybe an extra-large one players can fight in and capture with an ancient heavy's face beveled on the top. Or something.

    If you trust me, try killing the symmetry a bit by adding new areas to the upper-left and lower-right corners of it (based on the overview shot). It would create some spontaneous frontlines rather than having players leave their exits always looking left.

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