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Dan Banefelt - Level Designer

  • Daze
  • August 24, 2009 at 9:24 PM
  • Daze
    • August 24, 2009 at 9:24 PM
    • #1

    Hallo to you

    I'm Dan, I've been a silent lurker around here for quite some time now, and figured this thread would be a nice way to introduce myself. I'm currently studying game design on university level here in Stockholm, at a school called Futuregames Academy.

    Pew pew: http://%7boption%7d

    Feedback and random thoughts welcome.

  • FrieChamp
    • August 25, 2009 at 8:07 AM
    • #2

    Awesome looking levels, but I strongly suggest to change the navigation!! I was irritated at first because I couldn't find a section with more samples of your work. It took me 2 minutes to see that there is a scroll bar at the bottom and the site continues to the right.

  • Nysuatro
    • August 25, 2009 at 8:43 AM
    • #3

    You can maybe make a more visual attractive an nitocable slidebar at the bottum of your site self.

    Or even a button that brings you to the next map.

  • Pomperi
    • August 25, 2009 at 9:34 AM
    • #4

    Lots of high quality work in here for sure. I for one kind of enjoyed the unconventional navigation, but since it's not obvious I suggest you make it more clear that the page continue, because it would be a shame if they missed out the rest of your work because of something as simple as page layout.

  • 2d-chris
    • August 25, 2009 at 12:50 PM
    • #5

    I can't find it either, maybe its some kind of puzzle ;P

  • -HP-
    • August 25, 2009 at 1:12 PM
    • #6

    Oh, there's a scroll bar at the bottom? I didn't noticed that the first time I visited your site.

    get that fixed man!

    other than that, awesome portfolio!

  • Minos
    • August 25, 2009 at 1:30 PM
    • #7

    Welcome Dan!

    That's some nice work you got there. But I'd like to know why UT3 mappers put so much visual noise/contrast in their maps. That's one of the reasons I can't stand playing it too much to be honest. The Bad Vibrations level looks specially busy. The starkstrom level on the other hand looks cool, has a nice atmosphere and seems to have the right amount of details and depth. The Warsow map is my favourite of the bunch. It looks amazing and stylish. That's a Quake 3 based game isn't it?

    Lastly, I agree with others. Make the horizontal scroll nature more visible because I'd never notice it if others didn't mention it here.

  • e-freak
    • August 25, 2009 at 6:32 PM
    • #8

    i hadn't had any problems spotting the scrollbar but you can easily help it alot with a high-contrast "spotlight" above the scrollbar to guide the user's eye there

    [Blocked Image: http://h.imagehost.org/0248/overpaint.jpg]

    shitty overpaint, should do the trick.

  • Sentura
    • August 25, 2009 at 6:38 PM
    • #9
    Quote from e-freak

    i hadn't had any problems spotting the scrollbar but you can easily help it alot with a high-contrast "spotlight" above the scrollbar to guide the user's eye there[Blocked Image: http://h.imagehost.org/0248/overpaint.jpg]

    shitty overpaint, should do the trick.

    why bother with something as vague as that? really, just create an image of two arrows pointing left/right at the bottom.

  • dux
    • August 25, 2009 at 7:57 PM
    • #10

    Great work, poor website

  • Daze
    • August 26, 2009 at 12:00 AM
    • #11

    Point taken Thanks guys, I'll see what I can cook up.

    And yep, Minotauro, Warsow is Q3 based using a modded engine version called Qfusion.

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