1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Portfolios

Daniel Platt - Level Designer

  • voodoochopstiks
  • August 19, 2009 at 10:15 AM
  • voodoochopstiks
    • August 19, 2009 at 10:15 AM
    • #1

    I hadn't heard of this part of the forum before, so I'll post mine now, feedback to anything would be appreciated. I submit http://www.trisoup.com/details/ as a separate link to my work on Bionic Commando in the mail usually.

    http://www.trisoup.com

    Hit it.

  • Minos
    • August 19, 2009 at 2:05 PM
    • #2

    Awesome stuff Daniel. Fissure is my favorite level in the game so far!

  • aaron_da_killa
    • August 20, 2009 at 4:05 AM
    • #3

    The site itself is pretty plain in terms of aesthetics, it does the job I guess though. The banner reminds me of the art style in Bioshock, perhaps you could head in that sort of direction as the theme for your site.

    Also, I wanted more information on some of the pieces in your portfolio. Maybe you could do something like this for every piece?

    In this sentence:

    One of my levels 'Calavera' was selected to be the sole level of the multiplayer beta/demo for GRAW2. It was very positively recieved by 1UP:

    I thought the word 'Calavera' was clickable.

  • Furyo
    • August 23, 2009 at 5:52 AM
    • #4

    In the same vein that I just took down some of my earlier work, I wonder whether there is still a point listing Quake III maps, unless they were actually published by Id at some point. Kinda like what Insta has on his own site for his dod_advance map.

  • 2d-chris
    • August 24, 2009 at 9:08 AM
    • #5

    I'd say there is nothing wrong with showing older work if it was considered good at the time, remember that not all developers are making AAA (I hate this description) next gen titles and might need somebody with understanding of older tech.

  • Hourences
    • August 24, 2009 at 8:50 PM
    • #6

    I consider seeing older (not bad, just old) work a plus. It shows someone has been around for a while. It shows someone started out in the mod community. It shows the person can, in this case, work with BSP. It shows the person can handle several themes and styles.

  • Minos
    • August 24, 2009 at 9:15 PM
    • #7
    Quote from Hourences

    I consider seeing older (not bad, just old) work a plus. It shows someone has been around for a while. It shows someone started out in the mod community. It shows the person can, in this case, work with BSP. It shows the person can handle several themes and styles.

    I agree. As long as the work being showcased is of high quality (which is the case here) there's no reason to remove it.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™