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Simon Barsky - Environment Artist

  • Synthesizer
  • August 12, 2009 at 7:25 AM
  • Synthesizer
    • August 12, 2009 at 7:25 AM
    • #1

    The company I worked for, Grin, has just shut down, so I'm now looking for work as an environment artist. I have 2 years of experience working as an environment artist on AAA titles for PC, Xbox 360 and the PS3. I also have 1.5 years experience in TV commercials.

    I am proficient in next gen techniques, and I have a strong focus on making assets that look great and still work well with gameplay.

    You can check out my portfolio and resume here: [email protected]

    [Blocked Image: http://simonbarsky.com/portfolio/vault_large.jpg]

    [Blocked Image: http://simonbarsky.com/portfolio/core_1_large.jpg]

    [Blocked Image: http://simonbarsky.com/portfolio/mine_3_large.jpg]

    [Blocked Image: http://simonbarsky.com/portfolio/arena_coalmine_1_large.jpg]

  • Minos
    • August 12, 2009 at 2:10 PM
    • #2

    Cool stuff man, I'm sure a person of your talent you will find a job in no time.

  • Evert
    • August 12, 2009 at 2:29 PM
    • #3

    Nice shit there simon

  • PhilipK
    • August 12, 2009 at 3:48 PM
    • #4

    super solid portfolio simon!

  • aaron_da_killa
    • August 15, 2009 at 5:05 AM
    • #5

    Yeah, solid profile. I'm impressed by the Decayed Factory Rooms, looks like pretty much everything is custom content. Good luck in the future mate!

  • Synthesizer
    • August 21, 2009 at 9:59 AM
    • #6

    I've added a few more work samples, again at http://%7boption%7d

    [Blocked Image: http://simonbarsky.com/portfolio/downtownla_2_large.jpg]

    [Blocked Image: http://simonbarsky.com/portfolio/desert_1_large.jpg]

    [Blocked Image: http://simonbarsky.com/portfolio/prison_1_large.jpg]

    [Blocked Image: http://simonbarsky.com/portfolio/radartower_large.jpg]

  • PhilipK
    • August 21, 2009 at 10:31 AM
    • #7

    Awesome Simon, can't remember seeing the desert part looking like that Must have been while I was on vacation!

  • Synthesizer
    • August 21, 2009 at 10:33 AM
    • #8

    Actually they're just my unit test levels I was never happy with how the real level was put together....

  • Skjalg
    • August 21, 2009 at 11:16 AM
    • #9

    you should think about removing the third image (the yellow), since the lighting is really bad.

  • Synthesizer
    • August 21, 2009 at 11:58 AM
    • #10

    Hmm, ouch, I just pulled that screen over to my other monitor, and it looked quite bad indeed. Macbook screens seem to magically make anything look good. I've overwritten that screen with something more neutral.

  • -HP-
    • August 21, 2009 at 1:11 PM
    • #11
    Quote from Skjalg

    you should think about removing the third image (the yellow), since the lighting is really bad.

    what? It's my favourite pic of all those 4.

  • Sentura
    • August 21, 2009 at 2:32 PM
    • #12
    Quote

    ":fpe88p40]

    what? It's my favourite pic of all those 4.

    wow are you color blind?

    the new version looks good though.

  • -HP-
    • August 21, 2009 at 2:39 PM
    • #13

    Ah, It's grey now... I dunno man, I preferred the green version, that's all!

  • Sentura
    • August 21, 2009 at 3:17 PM
    • #14
    Quote

    ":rc4ythu5]Ah, It's grey now... I dunno man, I preferred the green version, that's all!

    uhm... it was yellow...

  • -HP-
    • August 21, 2009 at 3:27 PM
    • #15
    Quote from Sentura

    uhm... it was yellow...

    It was a greenish yellow, yes. Whatever man, lol.

    Sorry for all this Synthesizer!

  • Synthesizer
    • August 21, 2009 at 5:36 PM
    • #16

    I'll make everything in black and white now to avoid rocking the mapcore boat

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