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GRIN shut down

  • kleinluka
  • August 11, 2009 at 3:19 PM
  • Zeta
    • January 18, 2010 at 5:50 PM
    • #41

    Looks nice, i like the engine.

  • Taylor
    • January 18, 2010 at 5:53 PM
    • #42
    Quote from Sentura

    whats a chocobo

    A miserable little pile of secrets.

  • dux
    • January 18, 2010 at 6:09 PM
    • #43
    Quote from Taylor

    A miserable little pile of secrets.

    Ooo burn

  • Sentura
    • January 18, 2010 at 6:24 PM
    • #44

    wait, what?

  • Taylor
    • January 18, 2010 at 7:13 PM
    • #45

    Beats me, I was going for non sequitur.

  • Minos
    • April 18, 2010 at 7:18 AM
    • #46

    http://www.joystiq.com/2010/04/16/might ... rmed-team/

    Thats pretty cool!! Any mapcorians involved?

    Best luck to all involved

  • Zyn
    • April 18, 2010 at 10:18 AM
    • #47

    Oh my ... and focus on games from the 80's? Oh yeeeesssss!

    "Excite Bike" remake?

  • -HP-
    • April 18, 2010 at 12:12 PM
    • #48

    Oh shit... this is good news!

  • Steppenwolf
    • April 18, 2010 at 12:45 PM
    • #49

    That's cool. I believe thats the third or even fourth studio that spawned from the ruins of Grin. However i think it will take a couple years until any of them will be ready to work on a rather big game again.

    But then i dont know what Bo and Ulf are up to with their new studio. They still have all the technology and a lot of industry contacts.

  • -HP-
    • April 20, 2010 at 5:26 PM
    • #50

    http://kotaku.com/5518477/bionic-comman ... -retro-fun

    who's making this?

  • Pampers
    • April 20, 2010 at 5:36 PM
    • #51

    fatshark

  • Minos
    • April 20, 2010 at 5:42 PM
    • #52
    Quote from Pampers

    fatshark

    Yep the same dudes who made Lead and Gold on Grin's engine.

    Looking forward!

  • Steppenwolf
    • April 20, 2010 at 6:22 PM
    • #53

    Ah cool, didn't knew that BCR:2 is still in development.

  • Evert
    • April 21, 2010 at 8:29 AM
    • #54

    cools!

  • -HP-
    • April 21, 2010 at 10:18 AM
    • #55

    Yeah, maybe i should have create a new thread since this one still leave a bit of a negative feeling around. Still, let's not forget the awesome stuff that GRIN did on it's existence! <3

  • Buddy
    • April 21, 2010 at 11:01 AM
    • #56
    Quote

    ":3o1uuuwr]http://kotaku.com/5518477/bionic…etro-funwho%27s making this?

    Finally jumping, i loved Rearmed but not being able to jump was realy annoying.

  • Pomperi
    • April 21, 2010 at 12:06 PM
    • #57
    Quote from Buddy

    Finally jumping, i loved Rearmed but not being able to jump was realy annoying.

    Same here. I really love having a nice platform game that you can play in coop with a friend, but the puzzle-like movement made the game very frustrating and counter-intuitive. I also hope they keep the new swinging mechanic we developed in Gothenburg where you could release a swing manually and getting a little extra momentum if you timed it well.

    Really looking forward to the release of this game Aren't many good platformers out there.

  • Erratic
    • April 21, 2010 at 5:45 PM
    • #58

    If you play rearmed for more than 15 minutes its not hard to see why there's not a jump.

  • jaboo224
    • April 21, 2010 at 6:09 PM
    • #59

    I had two different experiences with rearmed. On a keyboard i found it very jarring that it didnt have jump however when i plugged my xbox controller in i loved the fact it did not have jump.

  • kleinluka
    • April 29, 2010 at 3:24 PM
    • #60

    this is good news! but mannn the might&delight website is really ugly.

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