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GRIN shut down

  • kleinluka
  • August 11, 2009 at 3:19 PM
  • Mazy
    • August 12, 2009 at 8:20 PM
    • #21
    Quote from Pericolos0

    hah, first time i hear of that, I guess that's mostly gothenburg people. I hope the best for them =). Anyways it's a weird feeling that's it's over now. I saw it coming but not this fast! I wouldn't blame square only.. but it was the final straw ofcourse. It's really a big combination of factors that had been accumulating over the past year.

    I'm going to use all this free time I have now to develop my skills and do some freelancing. If anyone can use a freelance artists or know someone that does, let me know! I'll have an updated portfolio up soon as well.

    Again, what's Square's part in this?

  • Mazy
    • August 12, 2009 at 8:29 PM
    • #22
    Quote from Pericolos0

    just a deal that didn't work out.

    Alright, sensitive unannounced stuff, gotcha.

    Well, that sucks

  • Minos
    • August 12, 2009 at 8:30 PM
    • #23

    Guys maybe you should be more careful talking about this stuff on public forums ;o

  • Tailgunner
    • August 12, 2009 at 8:48 PM
    • #24

    http://www.grin.se

    Just wanted to give hugs and thanks to all the GRIN folks for a great time =)

    I surley will be missing the Level design cage, take care guys!

  • D3ads
    • August 12, 2009 at 8:53 PM
    • #25

    Sorry to hear that guys, I wish you the best of luck finding new jobs

  • Wunderboy
    • August 12, 2009 at 8:56 PM
    • #26

    Wow. Just. Wow.

    Well, I tried several times to get a job at Grin and no matter how many times I got knocked back, the guys at Grin encouraged me to keep on applying. So in that respect, if there's anything I can do to help any of you lot out I figure I owe you a favour.

  • Gloglebag
    • August 12, 2009 at 9:39 PM
    • #27

    Was there any attempt to sell the studio, like with Free Radical, seems a shame to have such a welfunctioning team disperse.

  • KungFuSquirrel
    • August 13, 2009 at 3:47 AM
    • #28

    Late joining the thread, but really sorry to hear about this. Hope you all can bounce back quickly; there's definitely no shortage of talent in the Grin crew here. Good luck to you!

  • st0lve
    • August 13, 2009 at 11:19 AM
    • #29

    Shit, I drop out of internets for a week and this happens.

    Best of luck guys!

  • Defrag
    • August 14, 2009 at 10:44 PM
    • #30

    That sucks Sorry to hear.

  • KoKo5oVaR
    • August 16, 2009 at 7:22 PM
    • #31

    Woaw. i was on holidays last week so i'm a bit late to this thread. I'm sincerely sorry to hear that guys, i'm pretty sure i can understand what some of you are passing through. Just head forward and take the smaller step !

  • Wunderboy
    • August 18, 2009 at 8:26 PM
    • #32

    Probably out of line posting this here but I'm only thinking about the GRIN guys:

    REQUIRED: Technical Director - Graphic Design, SWEDEN

    This studio is a premier producer of games and interactive entertainment for the global market. The company was founded in 1997 and is located in Sweden. With over 120 passionate game developers, They are now continuing to expand to meet the demands of gamers worldwide.

    They currently require an experienced Technical Director to work in a team which is focused on the multiplayer aspects of one of next year's most exciting titles for the Xbox360, PS3 and PC. Your tasks will be to actively refine the Modo and 3DSMax pipeline, ie early identify possible problems and proactive suggest improvements and be both hands on (for example scripting) and theoretical (for example take part in P4V integration). Besides this you will facilitate the communication between the art team and application and/or tools owners. You will assist the artists with any technical problems and facilitate their daily work and act as a bridge between artist and programmers. You will also research unexplored technologies and spread the knowledge within the team, staying up-to date with changes in tech and software.

    Requirements

    - Experience from console development (XBOX, PS, Wii etc)

    - Scripting/programming

    - Ability to work with minimum supervision

    - Ability to anticipate the needs of artists

    - Profound knowledge of one or several 3D packages

    - Ability to think creatively to resolve technical challenges

    - Excellent social skills

    - Excellent English (oral and written) communication skills

    Please contact [email protected] to apply or for further information.

  • Mazy
    • August 20, 2009 at 10:02 AM
    • #33

    http://kotaku.com/5341365/grin-were-wor ... e/gallery/

    Looks good, sadly :G

  • JamesL
    • August 20, 2009 at 11:52 AM
    • #34

    Very sorry to hear about the studio and everyone affected by its closure. If any of you ex Grin folks want to hit me up on Linked in (James Lane) or PM me here I'm happy to pass on CVs to Sony recruiters.

    Good luck.

  • Minos
    • January 18, 2010 at 1:25 PM
    • #35

    More Final Fantasy Fortress details emerge:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Rumor says it's currently in development at Eidos Montreal

    http://kotaku.com/5450203/rumor-leaked- ... y-fortress

  • dux
    • January 18, 2010 at 1:39 PM
    • #36

    IS THIS DEUS EX'S MULTIPLAYER

  • -HP-
    • January 18, 2010 at 1:40 PM
    • #37

    wtf are those guys working on another title?! wtf.. KLEIN!!

  • Steppenwolf
    • January 18, 2010 at 3:48 PM
    • #38

    I never knew this was a Final Fantasy game when i was sitting in the office and people next to me working on it. Only found out afterwards. The whole game was heavily influenced by Moonstone (if someone remembers this classic Amiga action rpg).

    Not sure if whoever works on it can be admired because i know as much now that the average gamer does not accept japanese games that are developed outside japan.

  • Taylor
    • January 18, 2010 at 5:00 PM
    • #39

    Looks like a WRPG with a chocobo.

  • Sentura
    • January 18, 2010 at 5:30 PM
    • #40

    whats a chocobo

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