http://www.gametrailers.com/video/exclu ... t-of/53409
Looks entertaining enough. Obviously not Game of the Year material, but it doesn't seem to take itself too seriously anyhow. Should be a fun grab.
http://www.gametrailers.com/video/exclu ... t-of/53409
Looks entertaining enough. Obviously not Game of the Year material, but it doesn't seem to take itself too seriously anyhow. Should be a fun grab.
Yeah! Demo should be available this day! ![]()
Not game of the year but it might be entertaining.
I watched some other trailers and i'm kind of concerned about the Auschwitz part tbh, i think they got it kind of wrong or just the footage is too short to tell.
Other than that, i think this game is an indie project which is awesome. I hope they will sell good enough.
Some of the guys from polycount worked on this!
We should support this, if you ask me. might get it
Oh dear...
http://www.metacritic.com/games/platfor ... 0of%20days
I guess people really overlooked the fact that this was essentially a bigger budget indie title and not the next best FPS ever or whatever. Not even sure what they're even complaining about half the time in the GT review;
[gametrailers]56344[/gametrailers]
You can't give an indie game an easier time just cause it's indie when they're charging the exact same amount of money as a mainstream title. The review seems pretty straight-forward to me.
If you want more footage though, you could try this:
http://www.giantbomb.com/quick-look-dar ... s/17-1370/
Features the awful AI, invisible walls, poorly laid out levels, and dudes standing in fire.
I kinda saw it coming, but I'm getting it anyway!
Friend of mine worked on it.
I think people should certainly keep in mind if something is indie. If they do not, they will kill indie games as no one will bother trying to fight the impossible battle.
On the other hand, this particular game portrays itself as a fullblown game and thereby effectly puts itself on the line with big budget titles and that is a fight they can't win. If they had released this for half the price, and portray themselves as indie they would have gotten further I believe.
It is all about perception.
lol at the end of the review, what the hell are those categories about?
story, design, gameplay, presentation?
do they lump all visual and audio into presentation? and then give it an arbitrary score? ![]()
Haha, yeah the price tag've put me off for what I've seen on the trailers ![]()
I gotta agree with the rest here, a game, indie or not, should never be sold at a price where it doesnt hold up to the competition at that price level.
The shooting aspect is done well, and it feels tight. The AI imo is decent, in the sense that it actually exists. Not all enemies will suddenly know your position once one of them discovers you, so you can lose them and then sneak around, if you shoot a guy next to them it will get their attention. It ran good on my system (q6600,2gb,8800gt) no slowdowns, it ran better then the demo and AA brings a massive hit with it, so turn it off.
Dexter is a great character, he is a genuinely nice fellow that also happens to be smart and well experienced, they got him just right.
But all that doesn't make up for the bad stuff. The story drags on, and is not really captivating. I had quite some trouble seeing enemies a lot of the time, and combined with the CoD4 like view jerk they game frustrated me. But the biggest problem is that the devs lack imagination and cleverness. The R&D mod for hl2 really showed how a talented person can create interesting situations, and gameplay, to deliver a better product then many games made by bigger better funded people, this team really lacked that kind of a person. Also seems a strange decision to try to compete with AAA games at this time of the year.
Also it has regenerating health, which I like but a lot of you hate, so you know.
Don’t have an account yet? Register yourself now and be a part of our community!