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Shall We Make A Game?

  • digeridude
  • August 4, 2009 at 5:14 AM
  • digeridude
    • August 4, 2009 at 5:14 AM
    • #1

    This is my project!

    Shall We Make A Game? is a collaborative, public project to make a video game from the ground up, and is entirely open and free for anyone to participate. It's intended to appeal to people who want to make video games but lack the resources, skills, or established network to do so - which I figure is a lot of people. You may have heard about similar communities, but everything I've found merely allows individual users to upload puzzles they've created with a level editor. There's no true collaboration, and users are essentially building on an already completed game.

    This is different.

    Each game starts with a basic concept. The first is Earthnapped!, a zany science fiction adventure in the style of old point-and-click games. Users create everything: story, settings, characters, items, even the interface, and I hook it all up using Adventure Game Studio. They don't have to worry about the technical details, and can instead focus on producing pure content. If you can mess around in Paint or share ideas, you can help. Maybe a bit below the technical prowess of people here, but I think you'll have fun.

    Check it out and share it with others, please.

    Click:

    [Blocked Image: http://www.shallwemakeagame.com/images/title.gif]

  • ctswin
    • August 4, 2009 at 10:29 AM
    • #2

    Not sure how many people will be interested here, but good luck!

    What's your experience using AGS and why no post on the AGS forums (that I can see)?

    also since Buddy annoyed me:

    Let's not be rude like that, it's some random persons offering of concept, sure it's not great but hell, the point is any one can offer to help out and if they want to help making an ADVENTURE game, they're awesome in my book.

  • Sindwiller
    • August 4, 2009 at 10:58 AM
    • #3

    You haven't heard of the concept of free/open source software, have you?

  • Seldoon182
    • August 4, 2009 at 11:16 AM
    • #4

    Awesome! Just made this Next-Gen Hd new texture for this project as a test. Hope to belong your team soon!

    Texture

    [Blocked Image: http://tof.canardpc.com/view/ed3f6c17-bac4-4da3-9894-6b715845fd32]

    Normal map

    [Blocked Image: http://tof.canardpc.com/view/4c84d659-9f91-4edb-8349-2fb79ae05f68]

  • ctswin
    • August 4, 2009 at 11:22 AM
    • #5

    Texture? I don't think you get what is being made here

  • Sentura
    • August 4, 2009 at 11:55 AM
    • #6

    real mature guys... real mature

  • Minos
    • August 4, 2009 at 2:03 PM
    • #7

    This is not EOT ffs.

  • Jetsetlemming
    • August 4, 2009 at 2:26 PM
    • #8

    Do you really need a community to make an AGS game. I mean, seriously. It's an AGS game. It's like barely a step up from asking people to build interactive fiction as a community.

  • Buddy
    • August 4, 2009 at 2:43 PM
    • #9
    Quote from Minotauro

    This is not EOT ffs.

    It belongs in EOT if you haven't noticed yet

  • ctswin
    • August 4, 2009 at 2:51 PM
    • #10
    Quote from Jetsetlemming

    Do you really need a community to make an AGS game.

    You don't need one, no, but why not? Looks like it could be fun.

    Quote from Jetsetlemming

    I mean, seriously. It's an AGS game.

    Seems like you're being awfully derogatory for no reason, while AGS has its fair share of crappy games made in five minutes, it has professional quality games, some commercial, built by teams. While I very much doubt this project is going to hit those heights, there's no reason why a pretty good game can''t be made - while offering those who don't possess the skills to create an entire game by themselves to contribute.

  • Jetsetlemming
    • August 4, 2009 at 4:09 PM
    • #11

    I've never seen an AGS game of a scope that couldn't be fully realized by one single person working on it. Maybe two if you can't find public domain/freely released music to match your stuff.

  • ctswin
    • August 4, 2009 at 4:50 PM
    • #12

    I'll assume that's down to not having come into much contact with AGS games, rather than underestimating the work involved, and link a couple of games which I'd say benefit from being made by a team.

    Blackwell Convergence

    [Blocked Image: http://wadjeteyegames.com/mayoco/cache/r…57061a5ce18.jpg]

    http://wadjeteyegames.com/convergence.htm

    The programmer did previously work on these games by himself, and that looked like this:

    [Blocked Image: http://www.davelgil.com/ags/eternity/scrnshot2.gif]

    Resonance

    [Blocked Image: http://xiigames.com/wp-content/uploads/2008/01/Res_Lab.png]

    http://xiigames.com/resonance/

  • JeanPaul
    • August 4, 2009 at 6:22 PM
    • #13

    You know, Alex (the thread starter) asked me before hand if he should post his idea he's been working on here, and wondered if he would get flamed or shot down. I said, "No, they are a very mature game design community and are actually very nice"

    Real fucking great, guys

  • Sindwiller
    • August 4, 2009 at 6:40 PM
    • #14

    @ Back on topic: You might ask here, although the activity has gone down a bit the past few months, you will still receive some positive responses. However, you should be aware that your concept isn't new at all, it is already being practiced by numerous free (as in freedom)/open source game projects, some of lesser, a few of quite high quality (such as Wesnoth, many projects resolving around TA: Spring, Unknown Horizons, OpenTTD, S.C.O.U.R.G.E., etc.). You'll definitely find supporters inside those kind of communities and projects. Many of those projects don't reach a playable state at all, since all of them are hobby projects and most of them lack commitment or people in general. The projects I mentioned on the other hand are very active and either in a playable state or on their way. What should be mentioned though is that those projects don't enjoy support by experienced or professional game developers (in any way).

    The only difference between your concept and the concept of FOSS development is that everything (or at least the code) is supposed to be free as in freedom, where everything is legally settled with Open Source/Creative Commons licensing and stuff. But again, that kind of stuff doesn't have a good reputation at all around professional game developers. *cough*

  • Sindwiller
    • August 4, 2009 at 7:41 PM
    • #15

    Someone posts something actually useful and people stop caring

  • JeanPaul
    • August 4, 2009 at 7:44 PM
    • #16

    Well thanks for that

    Alex doesnt get on till later though

  • Thrik
    • August 4, 2009 at 7:52 PM
    • #17

    I think by 'guys' you probably mean 'Buddy' (I deleted his original EOT-like post), but yes I agree that was quite a disappointing reaction. On the flip-side though, similar threads to this are made quite often by spam bots and such, and I can see how people might assume it was just an automated post or something due to Alex not really introducing himself or anything.

    But now you know.

  • Sentura
    • August 4, 2009 at 7:55 PM
    • #18

    seldoon also contributed but i suppose that may be implicit since we always blame the french...

  • Buddy
    • August 4, 2009 at 8:39 PM
    • #19

    I kinda forseen this as another Cooper&Norman or something in this taste honestly:P

  • Seldoon182
    • August 4, 2009 at 9:22 PM
    • #20
    Quote from Sentura

    seldoon also contributed but i suppose that may be implicit since we always blame the french...

    Johny also contributed though!

    [Blocked Image: http://www.shallwemakeagame.com/images/earthnapped/johnny_five_aces.jpg]

    :arrow: This thread should be in the "Hiring" board!

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