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cs_number13_final

  • AnTwanChi
  • July 30, 2009 at 10:01 AM
  • AnTwanChi
    • July 30, 2009 at 10:01 AM
    • #1

    I've released the final version of this map. I've attempted to fix some balance issues - CT's now have more cover on the way to the house. It can be downloaded at: http://%7boption%7d

    Screenies:

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot01.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot02.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot03.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot04.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot05.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot06.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot07.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot08.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot09.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot10.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot11.jpg]

    [Blocked Image: http://www.rustyinplaces.org/graphics/AnTwanChi/Shot12.jpg]

    Thanks for taking the time to look at my work.

  • 2d-chris
    • July 30, 2009 at 12:28 PM
    • #2

    Awesome.

  • PhilipK
    • July 30, 2009 at 12:49 PM
    • #3

    Some shots look really nice!

    I'm not sure what it is but it seems like there is some major differences in the texture's contrast which makes some places look quite odd.

    Maybe a lot of the custom textures have large parts where they are completely black or maybe it's mostly due to the lighting?

    It seems like you have a lot of problems with models being lit weirdly. Maybe you could use some info_lighting entities and use those as sample points?

    Otherwise if you work with Orangebox you could compile with -StaticPropLighting and in VRAD to get some nice vertex based lighting on your models (usually works incredible well when I've tried). I'm not even sure if it's new for Orangebox or if it was availible earlier tho.

  • Deathy
    • July 30, 2009 at 1:20 PM
    • #4

    Some really nice shots there. It seems like you've used a great amount of color correction, which is nice in some areas but a bit too intensive in others, but overall a nice map visual-wise.

  • RA7
    • July 30, 2009 at 6:37 PM
    • #5

    For mirrors check LanmaniaX

  • ultradr3mer
    • August 1, 2009 at 9:29 AM
    • #6

    i like the suburb style. i cant think of a map which had it.

  • AnTwanChi
    • August 1, 2009 at 10:12 AM
    • #7

    Thanks everybody!

  • ReNo
    • August 1, 2009 at 7:29 PM
    • #8

    I feel the vast quantity of advertising you have in there is kinda pulling it back. Really nice looking level on the whole, and the setting feels quite fresh as ultradr3mer said, but seeing that RIP stuff all over the place is detracting from the theme. There's pretty much at least one visible "advert" in your view at any time, and predominantly in places that really shouldn't have graffiti. I can appreciate wanting to pimp your clan or website or whatever, but I think you've gone a little overboard here to the detriment of the level itself.

    I also agree with Philip's point about the contrast. Is that the textures, lighting, or colour correction in-game doing that? Or are the screenshots themselves modified to increase contrast or something? I'm hoping the latter. It just looks a little too intense for my liking - bordering on painful on the eyes in some shots. I think it'd benefit from being a little softer.

    Overall though it looks like a cool map. Good job

  • Pampers
    • August 1, 2009 at 7:57 PM
    • #9

    yeah atleast he didnt write his nick with brushes <_

  • Sentura
    • August 1, 2009 at 8:12 PM
    • #10
    Quote from Pampers

    yeah atleast he didnt write his nick with brushes <_<

    aw come on that would have been old school..

  • AnTwanChi
    • August 2, 2009 at 11:28 AM
    • #11

    It is the screenshots that make the funny colours. I really recommend that you actually play the level as I've put custom sounds in as well.

  • Sentura
    • August 2, 2009 at 1:15 PM
    • #12
    Quote from AnTwanChi

    It is the screenshots that make the funny colours. I really recommend that you actually play the level as I've put custom sounds in as well.

    "welcome to cs_number13_final. made by AnTwanChi. RUSTY IN PLACES"

  • AnTwanChi
    • August 13, 2009 at 4:33 PM
    • #13

    Really? Is that your final word? :-|

  • nosebleed
    • August 23, 2009 at 6:49 PM
    • #14

    If you made the lighting in the room with the fireplace a little bit more orange than pink, I would say that this is some of the best lighting i've ever seen in a cs map.

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