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Unreal - Courtyard (working name)

  • sarge mat
  • July 16, 2009 at 7:46 PM
  • sarge mat
    • July 16, 2009 at 7:46 PM
    • #1

    Working on this one for a few weeks for the haunted Unreal mod again. I think it’s a big improvement from the first one I tried for this mod. Would like some feedback on the lights as well to see what people think of them.

    Thanks!

    Mat

    [Blocked Image: http://img31.imageshack.us/img31/3092/betascreen1f.jpg]

    [Blocked Image: http://img30.imageshack.us/img30/6798/betascreen2.jpg]

    [Blocked Image: http://img31.imageshack.us/img31/7072/betascreen3.jpg]

    [Blocked Image: http://img30.imageshack.us/img30/2257/betascreen4.jpg]

    [Blocked Image: http://img126.imageshack.us/img126/3561/betascreen5.jpg]

    [Blocked Image: http://img31.imageshack.us/img31/5778/betascreen6.jpg]

    [Blocked Image: http://img20.imageshack.us/img20/1475/betascreen7.jpg]

    [Blocked Image: http://img36.imageshack.us/img36/2107/betascreen8.jpg]

    [Blocked Image: http://img30.imageshack.us/img30/3330/betascreen9.jpg]

    [Blocked Image: http://img30.imageshack.us/img30/9118/betascreen10.jpg]

    [Blocked Image: http://img20.imageshack.us/img20/3886/betascreen11.jpg]

  • Minos
    • July 16, 2009 at 8:15 PM
    • #2

    I think your wall pieces would look much better if they were lightmapped, they look like old school vertexlit meshes now I also think your ambient lighting looks real bright, taking away much of the contrast. Last but not least you need to find a way to break the monotony in your floors, either by using decals or unique meshes!

    It seems like you are off to a nice start, so keep it up!

  • Steppenwolf
    • July 17, 2009 at 2:07 AM
    • #3

    The map looks very flat. Give that church a higher tower, add pillars to the tomb and add a second floor for more verticality.

    Like this:

    [Blocked Image: http://www.the-nextlevel.com/reviews/xbox/thief-deadly-shadows/thief-deadly-shadows-b.jpg]

    You also need a proper entrance gate/door for the tomb. What you have now doesn't look convincing.

    The lighting needs more contrast, especialy in the tomb. Some dark corners where zombies or whatever could hide. It also looks like there are no shadows down there.

  • Freak
    • July 17, 2009 at 8:20 AM
    • #4

    thats your best map till now tbh, but like the others it is way to empty and needs more detail, especially on the floors as mentioned by mino..

    btw call it Curseyard

  • sarge mat
    • July 19, 2009 at 1:41 PM
    • #5

    Cheers guys.

    Given me a great list of things to improve.

  • -HP-
    • July 19, 2009 at 5:50 PM
    • #6

    I like to see you're progressing fine man! Keep up

  • 2d-chris
    • July 21, 2009 at 7:30 PM
    • #7

    yeah keep on rockin, really getting gewd now

    Here some ideas maybe

    [Blocked Image: http://img34.imageshack.us/img34/6242/betascreen102d.jpg]

    Adding a few bending corners in a square room really helps too

  • sarge mat
    • July 21, 2009 at 11:57 PM
    • #8

    Thanks guys

  • ultradr3mer
    • July 23, 2009 at 1:25 PM
    • #9

    you could try to get some support structure. it looks like the ceiling holds itself in place.

  • sarge mat
    • July 24, 2009 at 4:14 PM
    • #10

    Thanks. Focusing on adding that kind of thing in at the moment.

    Will post an update before I go away for a few days.

  • Sentura
    • July 25, 2009 at 11:48 AM
    • #11
    Quote from 2d-chris

    yeah keep on rockin, really getting gewd now Here some ideas maybe

    [Blocked Image: http://img34.imageshack.us/img34/6242/betascreen102d.jpg]

    Adding a few bending corners in a square room really helps too

    damn chris, i love what you just did there.

  • sarge mat
    • July 29, 2009 at 2:25 PM
    • #12

    @ Freak I am so calling it that now

    Quick you tube video which might give a better view of the map. I have not added in all the feedback that people suggested yet but I am getting there. Also the light rays from the bottom windows in the lower area look a bit weird atm.

    Thanks.

    http://www.youtube.com/watch?v=7qe4yYI7ctU

  • sarge mat
    • August 1, 2009 at 11:12 PM
    • #13

    Some new screenshots.

    [Blocked Image: http://img12.imageshack.us/img12/4645/rc1screen1.jpg]

    [Blocked Image: http://img7.imageshack.us/img7/219/rc1screen2.jpg]

    In the process of adding some more weeds and stuff.

    [Blocked Image: http://img26.imageshack.us/img26/379/rc1screen3.jpg]

    Still a little empty.

    [Blocked Image: http://img31.imageshack.us/img31/4717/rc1screen4.jpg]

    [Blocked Image: http://img26.imageshack.us/img26/4600/rc1screen5.jpg]

    [Blocked Image: http://img31.imageshack.us/img31/8489/rc1screen6.jpg]

    [Blocked Image: http://img7.imageshack.us/img7/5426/rc1screen7.jpg]

    Have to make this arch stand out a bit more still

    [Blocked Image: http://img12.imageshack.us/img12/3645/rc1screen8.jpg]

    [Blocked Image: http://img26.imageshack.us/img26/9977/rc1screen9.jpg]

    [Blocked Image: http://img34.imageshack.us/img34/6407/rc1screen10.jpg]

  • 2d-chris
    • August 4, 2009 at 4:04 PM
    • #14

    fun fun

  • sarge mat
    • August 4, 2009 at 10:59 PM
    • #15

    hehe.

    I made a few changes to the lights today but I hope to finish it this week.

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