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pl_outback_rc4

  • S.W.A.T.Y
  • July 11, 2009 at 6:47 PM
  • Lord Ned
    • November 20, 2009 at 10:48 PM
    • #21
    Quote from S.W.A.T.Y

    I tested the map with Valve's models and it made the sniper scene part of the map look 100x better but the only problem is that it made the filesize 210MB and it was taking forever for people to download the map so I decided to remove them.

    No shit.

    "(note that these were made for the movies, and haven't been optimized for performance in maps, so keep that in mind)."

  • Psy
    • November 20, 2009 at 11:16 PM
    • #22

    Wait - You put in the high-poly models with no LODs?

  • S.W.A.T.Y
    • November 20, 2009 at 11:40 PM
    • #23
    Quote from Psy

    Wait - You put in the high-poly models with no LODs?

    No, I said I was just testing them in the map, I took them out.

    Images

    • mailbox.webp
      • 26.41 kB
      • 1,184 × 541
  • Rick_D
    • November 24, 2009 at 3:23 PM
    • #24
    Quote

    perfect

    oh u

  • S.W.A.T.Y
    • November 25, 2009 at 5:10 AM
    • #25

    Hey, this is a flythrough video of pl_outback that I just finished for tf2. The map is based on Meet The Sniper Video.

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  • Lord Ned
    • November 25, 2009 at 9:36 AM
    • #26
    Quote from S.W.A.T.Y

    Hey, this is a flythrough video of pl_outback that I just finished for tf2. The map is based on Meet The Sniper Video.

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    Really now?

    [Blocked Image: http://i48.tinypic.com/67ibh0.png]

    [Blocked Image: http://i49.tinypic.com/o0bc74.png]

    [Blocked Image: http://i45.tinypic.com/2nhzvcn.png]

    That's on a QUICK skimthrough. You really have no grasp on detailing, so many random out of place with no purpose things like loading-platform wheels over... nothing.

    Oh and I fixed your imbed.

  • Nineaxis
    • November 25, 2009 at 1:56 PM
    • #27

    Map also bears little to no resemblance to Meet the Sniper, which was set in Gold Rush anyway.

    The doesn't play well and isn't detailed well and SWATY isn't going to change it no matter what we say, so whatever.

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