Since both the games i've worked on pretty much bombed and i don't think many here have bought or played them i wanted to show you guys some gameplay vids at least.
First two vids are a walktrough of Terminator Salvation - Mission 6. It's the level that i was assigned to from the beginning to the end. I did most of that map in regard of level design except for the very first blocked out layout and the larger part of the gameplay scripting:
The last video shows Bionic Commando - mp_island. Probably the least spectacular map in this post. It's worth mentioning tho that i came up with the idea to have an mp map on a island formed by fissures inside the destroyed city, hence the name mp_island. The idea behind that was to avoid the playable area being bordered by huge walls of buildings or radiation (buildings would take away the sunlight and radiation is expensive to render). The concept proved so succesfull that in the end most BC mp maps followed this scheme.
Besides these maps i've worked on a lot of other maps but the ones in this post are the ones that i had the most influence on.