1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[EP2] Mission Improbable

  • insta
  • July 5, 2009 at 8:39 PM
  • insta
    • July 5, 2009 at 8:39 PM
    • #1

    Mission Improbable is my singleplayer project that I've been working on since February 09.

    The mod is planned over 3 maps, each released individually. The first part is now available for download.

    In this first map the player is tasked with reactivating a remote Resistance listening post. The map takes

    place in and around an old lighthouse station, and should offer around 30 minutes of gameplay.

    [Blocked Image: http://www.magnarj.net/images/mimp/mimp1.jpg]

    [Blocked Image: http://www.magnarj.net/images/mimp/mimp2.jpg]

    [Blocked Image: http://www.magnarj.net/images/mimp/mimp3.jpg]

    DOWNLOAD LINK :

    http://www.magnarj.net/files/mimp.zip

    http://www.mafakka.se/guest/mimp.zip (Thanks evert!)

    WEBSITE :

    http://www.magnarj.net

    Installation instructions can be found in the .zip file.

    Hope you enjoy the map!

  • Sentura
    • July 6, 2009 at 12:20 AM
    • #2

    i just played through it. overall there was a good balance in gameplay, which was enjoyable. two things bothered me:

    a) not enough guides in certain places as to what the player has to do. for instance,

    Quote

    the gunship cave/tunnel was really hard to spot at first, as was the correct door at bridge to the lighthouse

    b) there was a stark contrast between low detail and high detail in the skybox ratio. lost some of the hl2 feeling when i stopped and looked around.

    those are fairly minor though. it's a respectable and entertaining release, here's to hoping the next episode will be just as good.

  • Punky
    • July 6, 2009 at 4:26 PM
    • #3

    Why did everyone had such a hard time spotting

    Quote

    the cave

    , it was right in front of you...

  • JeanPaul
    • July 6, 2009 at 7:10 PM
    • #4

    Fuck yeah going to play now

  • Pampers
    • July 6, 2009 at 7:50 PM
    • #5

    fun and short only died once when a combine with a shotgun surprised me in the lighttower, that said, i really liked how the combine moved inside the house taking cover and shit

  • JeanPaul
    • July 6, 2009 at 8:03 PM
    • #6

    That was very well done

    Had me down to 1 health a few times

    I do agree though, that skybox is horrendous in some areas

  • Jenn0_Bing
    • July 6, 2009 at 10:53 PM
    • #7

    Just finished it, really good fun a nice mix of game play in a relatively small space.

    Only died twice, once because i sprinted across the bridge into a combine assault, the second time because apparently an auto-save was right in front of them .

  • dissonance
    • July 7, 2009 at 3:25 AM
    • #8

    Very enjoyable combat, i'll definitely be looking out for part two.

  • jasper.atpp
    • July 7, 2009 at 6:45 PM
    • #9

    Absolutely brilliant. Loved it.

    Best mod of the year so far. Very very well done indeed

  • Warby
    • July 9, 2009 at 7:39 AM
    • #10

    the screenshots are already looking pimp i especially like the lighting in the second one !

  • Erratic
    • July 13, 2009 at 3:05 AM
    • #11

    Very cool, had a lot of fun with it.

  • ultradr3mer
    • July 13, 2009 at 2:56 PM
    • #12

    the blue vol light is a bit misplaced, but away from that pretty nice.

  • Furyo
    • July 13, 2009 at 3:33 PM
    • #13

    How come I didn't even know it is released....I'll have to check it out tonight

  • Freak
    • July 13, 2009 at 8:23 PM
    • #14

    i finished it and i must say that it´s a lot of fun to play, but as mentioned, the 3d skybox could be better

  • Minos
    • July 23, 2009 at 1:24 AM
    • #15
    Quote from Jenn0_Bing

    Just finished it, really good fun a nice mix of game play in a relatively small space.Only died twice, once because i sprinted across the bridge into a combine assault, the second time because apparently an auto-save was right in front of them .

    I had the same problem

    Insta man, this map is great, I had lots of fun with it. It's a great example of smart and entertaining level design. I loved the little surprises and the fact that they weren't as obvious as one would expect.The graphics also do their job quite well, however, I'd love to see some more custom content here and there.

    I also found a bug btw. I'm not sure if it's a Source related bug or a wrong shader you are using for the water, anyways, pointing the flashlight to the water gets the reflections all screwed up:

    http://www.thiagoklafke.com/misc/temp/mimp10000.jpg

    http://www.thiagoklafke.com/misc/temp/mimp10001.jpg

    I also felt that the cubemap placement could be better, specially in the dark indoor areas.

    All in all this is a great accomplishment and I can't wait for the next releases. Congrats dude

    (I also missed some of your wicked sense of humor, hoping to see more of that in the next releases )

  • -rt-
    • July 26, 2009 at 2:31 PM
    • #16

    Very Interested! I like it.

    Отличная работа.

  • propaganda
    • August 19, 2009 at 8:17 AM
    • #17

    It's not too bad Insta. The mapping is top notch.

  • Gloglebag
    • September 7, 2009 at 5:27 PM
    • #18

    I enjoyed it. Loved the intro. Did not like the checkpoints though, one time it saved right before the combine rushes in, past the trigger.

  • Warby
    • January 7, 2010 at 3:30 PM
    • #19

    skjalg recommended this to me because he said somethign like:

    check it out its got the finest amateur voice acting the mod community has to offer !

    its a great little sp level very professional could have been from valve as far as i am concerned !

    loved it all aroudn only crits are not enough custom content and yeah the checkpoint thing one auto save towards the end placed me in the middle of 5 rushing combines with 4 health left

    all around great stuff !

  • insta
    • January 7, 2010 at 3:34 PM
    • #20

    Thanks! Working hard on Part 2. And I'll fix that badly placed autosave

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™