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How do i make a rat map?

  • heritagegirl
  • July 1, 2009 at 12:30 AM
  • heritagegirl
    • July 1, 2009 at 12:30 AM
    • #1

    okay so i know how to make a map that is sized the way it would look like in real life. But i don't understand how i go about making a map that is sized like the player is a mouse, making the room(s) available for gameplay gigantic. did i explain that right? i don't know how i would start my rat map or finish it, or just plain make it. Another thing i don't get about making my rat map is say i'm making my bedroom into a rat map and i have a drum set in my room, well how would i make those drums to put in my map?.... cause i know they don't have a prop that is a drum set 10,000x the size of the player, so how would i make all those gigantic props?

    my email is [email protected] please help me.

  • FrieChamp
    • July 1, 2009 at 7:37 AM
    • #2

    I don't quite understand your problem, why don't you just scale up the props/build a room that is so big it gives you the sensation of feeling tiny. Also mentioning for which engine/game you plan to build the map for would help.

  • heritagegirl
    • July 1, 2009 at 6:36 PM
    • #3

    i am trying to make a map for hl2dm.... and how would i do what your saying? can you give me the step by step?

  • madgernader
    • July 5, 2009 at 8:50 AM
    • #4

    just make everything big, like when you go to make a door, instead of having it be 56x112 or whatever the dimensions are just make them bigger but keep the ratio, so 112x224 for twice the size 168x336 for three times etc. the player size doesnt change at all the map just has gigantic things in it.

  • Buddy
    • July 5, 2009 at 6:27 PM
    • #5

    Weren't you been looking for a tent model a while back? What happened to this map?

  • Skjalg
    • July 5, 2009 at 8:20 PM
    • #6
    Quote from Buddy

    Weren't you been looking for a tent model a while back? What happened to this map?

    Its the same map, she asked for a big sized tent!

  • 2d-chris
    • July 6, 2009 at 5:05 PM
    • #7

    you can't scale props in source engine (hl2dm) gota do it in max/maya AFAIK

    Rats maps in the past was easy,everything was built from bsp ;p

  • Pampers
    • July 6, 2009 at 5:18 PM
    • #8

    updates that came along the orangebox allows you to scale models in hammer now

  • sk3tch
    • July 7, 2009 at 3:03 AM
    • #9
    Quote from Pampers

    updates that came along the orangebox allows you to scale models in hammer now

    ...of course us stubborn CS:S mappers get the shaft.

  • Jetsetlemming
    • July 10, 2009 at 11:08 AM
    • #10
    Quote from Pampers

    updates that came along the orangebox allows you to scale models in hammer now

    But can you change fatness as well?

    Man, I miss unreal. Being able to finely customize the drawscale and fatness and assign any attribute and any texture to any character or model made for some really neat improv ways of creating "new" things. My personal favorite was in Deus Ex, taking a vacuum bot, blowing it up to 5x size and greatly increasing the fatness, upping the collision cylinder radius to compensate, then giving it Botrocket and botmachinegun weapons and aggressive towards the player AI. Boom, custom hover tank!

  • madgernader
    • July 11, 2009 at 8:03 AM
    • #11
    Quote from Jetsetlemming

    Boom, custom hover tank!

    Lol Awesome

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