Hi guys,
I'm trying to compile a model with a Level on Detail model after a couple of hours to find a solution to fix my issue the LoD still looks buggy. Don't know why? My model display well in game except the LoD model. Here it is:
[Blocked Image: http://tof.canardpc.com/view/96a5b7b1-b9e7-4992-be28-37c5c3e14238]
This is what I get when I remove a couple of poly then I give to a vertex the same coordinate (x,y,z) compared to the "main" vertex coz if I try to weld them on each other the model's compil crash... ![]()
Do you guys know how to resolve it?