We all know how good Half Life was, at least that it sold a lot and got all those awards blah blah.
But we also know that Half-Life forced you down a particular path akin to a tunnel like in Doom or the Quake games, Medal of Honor, Halo (sort of), Max Payne, Call of Duty, etc.
So for a great single player first person shooter, whether PC, PS2, Xbox, or GC, does it need to take you down a particular path? Even if a game seems like it's not linear like Halo might be or Call of Duty, they are still very linear games even if you don't notice. STALKER has some big open levels, but the game isn't out yet so don't think about that. (Also, this is not in regards to STALKER anyway.)
Is linearity of objetives and methods of completing objectives necc. to tell a good narative story?
Can a single player first person shooter (with a story) have non-linear levels?
-by non-linear levels I mean you have multiple ways of completing an objective, and the levels themselves are "open" in that you can go almost anywhere for longer distances than you can in typical FPS levels.
So leave your thoughts... answer the poll, damn it!