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Left 4 Dead SDK/Add-on support

  • KungFuSquirrel
  • June 20, 2009 at 2:38 PM
  • KungFuSquirrel
    • June 20, 2009 at 2:38 PM
    • #1

    http://www.l4d.com/blog/post.php?id=2599

    Non-beta SDK and improved add-on support coming soon. By far the best news is:

    Quote

    Third party campaigns are designed to be installed using a new Add-On framework. Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. Alternatively, they will be able to drop it into a new "addons" folder. The list of installed add-ons will be viewable from a new item on the 'Extras' main menu flyout.

    Unreal has kicked ass on the user content front for years, glad to see Valve jumping on the package train and I hope they'll expand that into future titles as well.

    SDK release will also package a new bare-bones example campaign and source files for the official campaign maps. Good stuff!

  • sarge mat
    • June 20, 2009 at 6:07 PM
    • #2

    Sounds good. Going to learn source (lol) and try a L4D map after my current Unreal one. Seeing some really cool custom maps so far.

  • Zyn
    • June 20, 2009 at 6:38 PM
    • #3

    Better late than never huh.

  • Wunderboy
    • June 22, 2009 at 12:42 PM
    • #4

    Better update my tools to support this too then.

    Wish Valve would keep everything in the same structure though instead of hopping about all over the place though.

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