1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

CSS-Assault

  • Tisky
  • November 21, 2004 at 2:42 PM
  • Marcos
    • November 21, 2004 at 10:14 PM
    • #21

    That mansion map could look alot better imo.

    Good luck on the assault project. Looks good so far!

  • Tisky
    • November 21, 2004 at 11:32 PM
    • #22

    Some nice traffic signs to make it feel like a street.

    [Blocked Image: http://img91.exs.cx/img91/2074/cat12.jpg]

    This is a parking house that ive been working on (most the brush work).

    It will look better with cars and shit in it.

    [Blocked Image: http://img91.exs.cx/img91/1725/cat13.jpg]

  • Minos
    • November 21, 2004 at 11:43 PM
    • #23

    Nice start but I cant figure out what part is that D:

  • Fletch
    • November 21, 2004 at 11:52 PM
    • #24

    wow, that mansion remake looks worse than the original. that's saying something

  • hamst3r
    • November 21, 2004 at 11:55 PM
    • #25

    /me huggles st0ve

    and tisky its looking good.

  • Crackerjack
    • November 22, 2004 at 12:02 AM
    • #26
    Quote from Fletch

    wow, that mansion remake looks worse than the original. that's saying something

    agreed.

    As for assualt its lookin cute so far, but what I would really like to see is the sun effect used properly, just like that one map in CSS (sorry i dont know the name). It would create a great atmosphere for the map.

  • von*ferret
    • November 22, 2004 at 12:06 AM
    • #27

    I'd like to see people actually take advantage of the tools. From what I can tell these all look like something that could be done with HL1. Get original, get creative, and make something special.

  • Duff-e
    • November 22, 2004 at 12:13 AM
    • #28

    then again.....why mess with a formula that works!

  • xempest
    • November 22, 2004 at 1:54 AM
    • #29

    Your assault remake will be better as long as you don't completely whore it out with worthless hl2world banners.

  • Tisky
    • November 22, 2004 at 9:41 AM
    • #30

    I need more tutorials if im gonna make this any hotter.. D:

  • JynxDaddy
    • November 22, 2004 at 10:29 AM
    • #31

    Whoa thats great tisky~

    Can I help with anything

  • Mazy
    • November 22, 2004 at 12:53 PM
    • #32

    tbh then I dont really understand why u wud remake assault of all cs maps, never really considered that as a true cs classic. Now get to militia and prodigy instead, those r just begging 4 a remake

  • Tisky
    • November 22, 2004 at 1:45 PM
    • #33

    Im new to mapping with hammer and i thought that a small map as assault would be a great practice.

    Btw, :edit:

    Gas station:

    [Blocked Image: http://img31.exs.cx/img31/3679/cat0006.jpg]

    Parking building (far from done)

    [Blocked Image: http://img31.exs.cx/img31/2684/cat0007.jpg]

  • insta
    • November 22, 2004 at 4:56 PM
    • #34

    Dude, it looks like you are still staying well within the poly limits of the HL1 engine

    Add more brushwork/detail to...well, everything. It's the Source engine, what every HL mapper has dreamt about ever since HL2 was announced.

  • Tequila
    • November 22, 2004 at 5:46 PM
    • #35
    Quote from insta

    Dude, it looks like you are still staying well within the poly limits of the HL1 engine Add more brushwork/detail to...well, everything. It's the Source engine, what every HL mapper has dreamt about ever since HL2 was announced.

    Yeah, I demand more curves and less right-angles!

  • Taylor
    • November 22, 2004 at 7:49 PM
    • #36

    Why does everything have to be so fancy? I just want sausage, mash and a bit of cake.

  • Tisky
    • November 22, 2004 at 9:55 PM
    • #37

    Actually, at work, i was sketchin on the gas station, and i decided to make it little more rounder, and change some textures. Im free from work tomorrow, so guess 5 times what im gonna do

    Btw. im loving valve hammer more and more each day.

  • mikezilla
    • November 22, 2004 at 10:16 PM
    • #38

    i suggest not doing the sunsetty looking skybox. That's gonna get overused like crazy and i think anyone who played hl2 is already tired of it.

    like a slightly dim overcast day seems more fit for this.

  • Tisky
    • November 22, 2004 at 10:57 PM
    • #39

    yeah, maybe.. im gonna try some different skyboxes.

    fixed up the gas station alot, gonna get some screenies now!

    :EDIT:

    [Blocked Image: http://img110.exs.cx/img110/2552/cat0008.jpg]

    [Blocked Image: http://img110.exs.cx/img110/2094/cat0009.jpg]

    Some models, like the pole on the street, are supposed to have signs on them, but they arent showing in the map. D:

    weird.

  • tnoh
    • November 22, 2004 at 11:43 PM
    • #40

    Getting better. Looks spooky

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™