*Updated to alpha 6, changelist below*
Hi all,
This is my first TF2 map, and also my fist venture into mapping for Hammer. Started getting into TF2 more recently so I decided I'd start something. About a week's work so far.
Any feedback would be appreciated at this stage, though I am fairly happy with the layout as it is (maybe not the mid section at the moment). I didn't want to start with anything too complex so don't go suggesting massive changes to things. ![]()
There aren't any ammo or health pickups yet. Any architecture that looks unfinished looks that way because it is... etc etc
Play it and let me know what you think. ![]()
Enjoy.
Alpha 6 download link: http://slainchild.shackspace.com/files/ctf_creak_a6.zip
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Changelist
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Alpha 6
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+Changed the spawn rooms for new ones with the Spytech theme
+Detailed more of the Red base rooms
+New mine shaft areas off to the side of the Red base
+Constructed and detailed most of the unreachable buildings above the bases
+Swapped the railings on the outside walkways for better fitting BSP versions
+The lower passages in the mid section are now cave tunnels
+Central shed is now accessible from the roof for Soldiers and Demomen rocketjumping or pipebomb jumping
+New elevator shafts in the mid section side rooms create some extra room (elevators are static)
+Moved the large health packs into the elevator shafts, put the large ammo crates in their place
+Added nobuild brushes around the rocks outside to prevent Engineers building sentries on them
+Various trim and detailing work done throughout the map
+Player clip volumes on stairs added where needed
+Texture changes in a few areas