1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Left4Dead 2

  • Nysuatro
  • June 1, 2009 at 7:44 PM
  • jaboo224
    • June 2, 2009 at 2:26 AM
    • #21

    :{ this might be a valve game i wont get.... Seriously, after watching some gameplay... it doesnt even look valve quality

  • JohnC
    • June 2, 2009 at 2:40 AM
    • #22

    Well it's in Nawlins so we know the Army won't show up until at least halfway through the campaign.

  • kleinluka
    • June 2, 2009 at 3:24 AM
    • #23

    it looks fun but im not digging the daylight too much

  • Jetsetlemming
    • June 2, 2009 at 5:19 AM
    • #24

    http://pc.ign.com/dor/objects/14352245/ ... 52809.html

    Whole bunch of L4D2 videos released all at once, including gameplay footage. The uzi has barbwire wrapped around the barrel

    I'm actually gonna give L4D2 the benefit of the doubt. It DOES sound like it's coming way soon compared to Valve's normal behaviors, but what they've got looks good. I dig the New Orleans setting, I dig the visuals, and I really, really dig the extensive upgrade to their gore system.

  • JohnC
    • June 2, 2009 at 6:44 AM
    • #25

    It's an Ingram, not an Uzi. And it looked like zip ties holding the light, not barbed wire, which would be kind of cool.

    I want to get a better glimpse of those new pistols though.

  • Jetsetlemming
    • June 2, 2009 at 6:58 AM
    • #26
    Quote from JohnC

    It's an Ingram, not an Uzi

    Exact same thing in videogame land. Uzi is a general term for any machine pistol when it comes to gaming lingo.

  • FrieChamp
    • June 2, 2009 at 8:03 AM
    • #27

    To me this is one of the few, rare cases of "more of the same" being good enough to me! 60 $ might be too much in this case, so I hope they will launch it with a lower price tag, but on the other hand I love L4D and can't wait to play the new campaigns

  • 2d-chris
    • June 2, 2009 at 9:39 AM
    • #28

    IMO L4D lacked enough content in terms of weapons, environments and replability to warrant the full price tag, yes it's fun on lan but TF2 is much better value in all areas.

    Sounds to me like they are working hard on HL3 (and ep3?) and are putting out another game to keep the fans happy. Even if it doesnt make sense. That being said L4D could be pretty cheap to make in terms of development costs so from a business standpoint it could be profitable even if it doesnt sell that well.

  • Jetsetlemming
    • June 2, 2009 at 9:48 AM
    • #29

    I kinda expect them to package L4D 1/2 together for retail at full price, and then have L4D2 alone at $30/40 on Steam. After L4D2 comes out the first game won't have much value at all so it makes sense they'd include it in the L4D2 release for the sake of completion.

  • Buddy
    • June 2, 2009 at 9:51 AM
    • #30

    Was hoping this wasnt true.

    This looks like L4D meets Killing Floor. Seems like Valve got inspired by it

    It feels rather incomplete to me btw, not sure about the daytime setting as well.

    It would be ok with me if the game was for like 10$ for L4D owners.

  • Hourences
    • June 2, 2009 at 10:22 AM
    • #31

    Gives me a cash cow feel as well. I love L4D tho so I may get this but not for 50 euro or so....

  • BaRRaKID
    • June 2, 2009 at 12:26 PM
    • #32

    I'm kind of curious about the new AI Director tough:

    Quote

    Introducing the AI Director 2.0, L4D’s dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players’ performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

    I also loved the amount of gore in the trailer, it seems like there's a new ragdoll system implemented, and you can cut limbs from the infected and they will still keep going

    If you haven't read it yet, here is the RPS exclusive preview:

    http://%7boption%7d

    Ho and i read some rumors that there might be something else from Valve at E3, if they are also announcing ep3 maybe we will get a new orange box kind of deal (ep3 + L4D2 + something else (CS 2 maybe?))

  • Jetsetlemming
    • June 2, 2009 at 12:48 PM
    • #33

    RPS also has a podcast interviewing Chet Faliszek, the project lead for L4D2, and it goes into why they decided to make a full sequel so soon.

    http://www.rockpapershotgun.com/2009/06 ... -faliszek/

  • Taylor
    • June 2, 2009 at 2:20 PM
    • #34
    Quote from Sentura

    well at least the chick looks hot.

    She's no Zoey Redfield.

  • Sindwiller
    • June 2, 2009 at 10:01 PM
    • #35

    This better be good since it's not Valve's style to release a sequel this early. If it happens to be just a silly rip off, eg. even less content than the first one, then you can count me out.

  • Psy
    • June 2, 2009 at 10:05 PM
    • #36

    Wait. Does 'Dynamic Weather' mean there will be a new feature in the engine that allows for dynamic global lighting?

  • D3ads
    • June 2, 2009 at 10:52 PM
    • #37

    Not interested in the first one, wont be interested in this either.

  • Sentura
    • June 2, 2009 at 11:13 PM
    • #38
    Quote from Psy

    Wait. Does 'Dynamic Weather' mean there will be a new feature in the engine that allows for dynamic global lighting?

    i reckon it means that there will be dynamic precipitation.

  • Campaignjunkie
    • June 2, 2009 at 11:45 PM
    • #39

    I reckon it just means the director will have an I/O hookup with a func_precipitation, a toggleable "clouds" prop_dynamic in the skybox, maybe a trigger_wind too, and will change the HDR / color correction. Boom, "dynamic weather."

  • Sentura
    • June 3, 2009 at 12:29 AM
    • #40
    Quote from Campaignjunkie

    I reckon it just means the director will have an I/O hookup with a func_precipitation, a toggleable "clouds" prop_dynamic in the skybox, maybe a trigger_wind too, and will change the HDR / color correction. Boom, "dynamic weather."

    basically what i said then :roll:

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™