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Crysis 2

  • Seldoon182
  • June 1, 2009 at 2:26 PM
  • Puddy
    • June 28, 2011 at 4:17 PM
    • #1,141
    Quote from Furyo

    "Alien ship and VTOL flying..."

  • Rick_D
    • June 28, 2011 at 4:39 PM
    • #1,142

    haha you have a point

  • Jetsetlemming
    • June 28, 2011 at 5:45 PM
    • #1,143
    Quote from Rick_D

    i think it's a shame there wasn't a huge push to get that level of awesomeness on consoles though.

    And a drop in resolution to 320x200 to compensate!

  • PogoP
    • June 28, 2011 at 5:54 PM
    • #1,144

    crysis sux lololol

  • Bunglo
    • June 28, 2011 at 10:08 PM
    • #1,145

    I love the update. From seeing a puddle reflect the buildings and objects around it to looking up at the huge skyscrapers and taking it all in, very inspiring (like all Crysis games.)

    Did you guys model out hp meshes and bake for your base textures to create the buildings, or largely go photosource (like the modular tutorial from 3d Motive?) I want to do a small scene with modular buildings but seeing how awesome they are in Crysis 2, would be great to know the technique behind it.

  • Rick_D
    • June 29, 2011 at 7:39 AM
    • #1,146

    modular, with hp bakes for parts of the modules, a bit different to the 3dmotive tutorial which teaches some pretty odd things.

    lol @ high polies for an entire city, wtf man

  • Jetsetlemming
    • June 29, 2011 at 8:02 AM
    • #1,147

    So there's a project on SA to make Far Cry 2 moddable, and that reminded me: Man, that Dunia Engine's a nice piece of work. It runs extraordinarily well for me, is fully open world, and looks almost or just as good as Crysis 1 (at least for the settings available on my computer for both games). Doesn't screenshot well, though, unfortunately. The grass self shadowing only really looks good in motion.

    Also the fire propagation stuff. So sweet. Not just cool looking, but tactically useful. Like just about every single game session I end up lighting the jungle on fire to cover my tracks running away from guys, or launch a flare towards a distant copse of trees because someone's sniping from it.

    Wonder why Ubisoft Montreal never did anything with it past FC2. By giving it a name and pushing it out there they seemed to WANT to. But I haven't heard jack shit since FC2's release. Wiki says it's "heavily modified CryEngine" (GoldSrc to Quake situation?), and it's vegetation, but nothing else, was used in Assassin's Creed. Kinda sad.

  • e-freak
    • June 29, 2011 at 8:26 AM
    • #1,148

    Dunia is (as far as I can tell) just CryEngine 1 with additional support for the effects they needed. The Quake to GoldSrc relation might fit it, although the changes are even more just aesthetical.

  • Bunglo
    • June 29, 2011 at 8:32 AM
    • #1,149
    Quote from Rick_D

    modular, with hp bakes for parts of the modules, a bit different to the 3dmotive tutorial which teaches some pretty odd things.

    Thanks Rick.

    Quote from Rick_D

    lol @ high polies for an entire city, wtf man

    Haha, I only meant high poly modular pieces. I think Gears 2 did uber high poly modular pieces for all of their building assets, granted they didn't need to make anything on the scale of Crysis 2.

  • Rick_D
    • June 29, 2011 at 9:25 AM
    • #1,150
    Quote from e-freak

    Dunia is (as far as I can tell) just CryEngine 1 with additional support for the effects they needed. The Quake to GoldSrc relation might fit it, although the changes are even more just aesthetical.

    i heard they rewrote the entire thing from the ground up

  • Furyo
    • June 29, 2011 at 10:13 AM
    • #1,151

    When Ubisoft and Crytek parted ways after Far Cry and a police raid on the Crytek offices in Coburg (pirated software was being used, and that little incident had been reported to the cops), they obtained the Far Cry engine and license as per the original contract they signed together. Ubisoft having funded the whole enterprise, they got their ROI.

    They then took apart the engine and made Dunia with it, first called Nomad, around the same time as Crytek was making Crysis although it took a bit more time to eventually spawn Far Cry 2 simply due to game development, and not engine development. When Crysis and CryEngine finally came out, I believe Dunia was still called Nomad, but it definitely was its own engine by that time. They did get inspired by a lot of the tool sets developed for Far Cry and kept most of them (vegetation or road making being the main ones).

    Still, I remember stories from programmers who had worked on that and how much shit they had to take apart code wise to optimize the engine for the consoles. Some genius apparently commented all his code in hebrew (being from Israel) which meant it had to be translated to even know what the code did...

  • Bunglo
    • June 29, 2011 at 10:34 AM
    • #1,152

    Playing my way through again, taking some shots along the way:

    [Blocked Image: http://img853.imageshack.us/img853/851/2011062900017.jpg]

    [Blocked Image: http://img4.imageshack.us/img4/4793/2011062900016.jpg]

    [Blocked Image: http://img28.imageshack.us/img28/9128/2011062900015.jpg]

    [Blocked Image: http://img804.imageshack.us/img804/1218/2011062900014.jpg]

    [Blocked Image: http://img11.imageshack.us/img11/1083/2011062900009.jpg]

    [Blocked Image: http://img854.imageshack.us/img854/3779/2011062900008.jpg]

    [Blocked Image: http://img16.imageshack.us/img16/2448/2011062900007.jpg]

    [Blocked Image: http://img651.imageshack.us/img651/7884/2011062900006.jpg]

    [Blocked Image: http://img546.imageshack.us/img546/3034/2011062900005x.jpg]

    [Blocked Image: http://img706.imageshack.us/img706/7277/2011062900004.jpg]

    [Blocked Image: http://img4.imageshack.us/img4/5813/2011062900003.jpg]

    [Blocked Image: http://img94.imageshack.us/img94/6981/2011062900002.jpg]

    [Blocked Image: http://img830.imageshack.us/img830/3466/2011062900001.jpg]

  • 2d-chris
    • June 29, 2011 at 12:18 PM
    • #1,153

    this is cool, I was never really happy with how the art turned out in that alleyway - this looks better

    [Blocked Image: http://img804.imageshack.us/img804/1218/2011062900014.jpg]

  • -HP-
    • June 29, 2011 at 5:20 PM
    • #1,154

    Btw, SDK is out today! Enjoy

    Any questions just shout and we'll help the best we can.

  • Zyn
    • June 29, 2011 at 5:25 PM
    • #1,155

    Apparently not out yet, and Crymod.com doesn't work :

  • -HP-
    • June 29, 2011 at 5:28 PM
    • #1,156

    We're going to have a brand new Crymod.

    For now use: http://www.mycrysis.com/support/

  • knj
    • June 29, 2011 at 7:11 PM
    • #1,157

    That's great news, fuck, i ain't got time to play with it for now

  • Serenius
    • June 29, 2011 at 7:34 PM
    • #1,158

    Woo! I can't wait. Could never find inspiration for a tropical island level, but an urban sprawl? Ohhhhh yeah.

  • sarge mat
    • June 29, 2011 at 8:23 PM
    • #1,159

    Anyone know if its safe to turn on the Ribbon UI in preferences? Saw someone say it made the editor crash so they had to reinstall.

  • Bunglo
    • June 29, 2011 at 10:11 PM
    • #1,160

    Mycrysis and Crymod are down, downloading from Gamershell. I'm pumped

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