I love the technical explanations behind the decisions, they give much better insight in to the how and why's. It's a shame a lot of the devs do not come out and say it themselves.
To Furyo why is the 2011 PC market so much worse then it was in 2007. It was my understanding that over the years the PC market did not shrink, it expanded just not as rapidly as the console market did because they could target the casual crowd much better due to the lower cost and simplicity. And as far as I know the cost of making a AAA game in 2011 are the same as in 2007 for multiplats since consoles have not changed. So by all accounts all the major platforms including the PC are more profitable now then they were in 2007. It doesn't make sense to skip so much on the PC port, it's destroying your well respected brand for a few weeks of work.