1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Crysis 2

  • Seldoon182
  • June 1, 2009 at 2:26 PM
  • -HP-
    • February 12, 2010 at 10:07 AM
    • #101

    http://www.incrysis.com/index.php?optio ... 7&Itemid=1

  • FrieChamp
    • February 12, 2010 at 11:25 AM
    • #102

    Looks like a rent...maybe...

    P.S. Q4 this year? I'll keep my fingers crossed!

  • Seldoon182
    • February 12, 2010 at 11:23 PM
    • #103
    Quote

    ":1u1n6z3v]http://www.incrysis.com/index.php?opti…id=847&Itemid=1

    I'm glad for Crytek they show the world that their technology are fully ready. I would rather to see more games on Cryengine3 than Unreal Engine3 tbh!

  • Thrik
    • February 13, 2010 at 2:20 PM
    • #104

    All this Crysis 2 talk made me finally try out Crysis Warhead. Shit man, that game is great! I was drawn in immediately — the tighter environment design and concentrated action/story works really well.

  • -HP-
    • February 20, 2010 at 3:37 AM
    • #105

    This months Edge magazine has a special article with more info on Crysis2, and new screenshots.

    I'd post some scans, but I'm not sure if I'm allowed to, but:

    http://www.edge-online.com/news/new-cry ... s-revealed

  • dux
    • February 20, 2010 at 4:29 AM
    • #106

    Oh hellos there mr. steroid suit how are yous this fine day

  • -HP-
    • February 26, 2010 at 4:41 PM
    • #107

    someone posted this on neogaf, posting this here!

    http://translate.google.com/translate?j ... auto&tl=en

    Screens:

    [Blocked Image: http://www.abload.de/img/305079.crysis-2-per-pcasc7.png]

    [Blocked Image: http://www.abload.de/img/305081.crysis-2-per-pcpp2m.jpg]

    Concept art:

    [Blocked Image: http://www.abload.de/img/305080.crysis-2-per-pctrrr.jpg]

  • Rick_D
    • February 26, 2010 at 5:20 PM
    • #108

    damn we're good

  • Furyo
    • February 26, 2010 at 5:41 PM
    • #109
    Quote from Rick_D

    damn we're good

    Indeed. Can't wait to see more of it soon

  • Ginger Lord
    • February 26, 2010 at 5:42 PM
    • #110

    Looks nice, but unimpressive

    I think part of the zomgwow factor of Crysis was that we'd not really seen a jungle environment done incredibly well like it was. Now to me it just feels like yet another game in a city.

    I'm sure it will still be good though, just not excited about it like I was Crysis. Yet.

  • -HP-
    • February 26, 2010 at 7:38 PM
    • #111

    And now you'll have your fair share of jungle environment AND a city AND epic destruction AND explosions AND a fat suit AND god knows what else...

  • Skjalg
    • February 26, 2010 at 9:00 PM
    • #112

    Wait. no naked girls?

    I thought this was a german game, home of böse mädchen drei

  • Mazy
    • February 26, 2010 at 9:26 PM
    • #113

    Seriously, release a trailer or some video footage already, enough with the mag scans and screenshots

  • PogoP
    • February 27, 2010 at 4:53 PM
    • #114

    Looks dull and uninteresting to me!

  • PhilipK
    • February 27, 2010 at 5:03 PM
    • #115

    Not very impressed yet. But then it's really hard to judge something from a few screenshots

    I'm also waiting for a video.

  • Thrik
    • February 27, 2010 at 5:31 PM
    • #116

    I'll be impressed if these massive scenes of destruction are happening in real time.

  • robert.briscoe
    • February 28, 2010 at 2:05 PM
    • #117

    Yep im gonna wait for a video before I form any opinions. So far the City screens arent overly exciting.

  • D3ads
    • February 28, 2010 at 7:05 PM
    • #118

    I disagree, I think it looks really cool, interesting how the Jungle and city environments are going to merge, the concept art is awesome.

  • Gloglebag
    • February 28, 2010 at 11:12 PM
    • #119

    I still believe that teaming up with Lorne Lanning and making an oddworld game would have been the best course of action.

  • Seldoon182
    • March 3, 2010 at 3:04 PM
    • #120

    [Blocked Image: http://nofrag.com/images/004d54.jpg]

    [Blocked Image: http://nofrag.com/images/004d52.jpg]

    [Blocked Image: http://nofrag.com/images/004d53.jpg]

    [Blocked Image: http://nofrag.com/images/004d55.jpg]

    [Blocked Image: http://nofrag.com/images/004d56.jpg]

    [Blocked Image: http://nofrag.com/images/004d57.jpg]

    [Blocked Image: http://nofrag.com/images/004d58.jpg]

    [Blocked Image: http://nofrag.com/images/004d59.jpg]

    [Blocked Image: http://nofrag.com/images/004d5a.jpg]

    [Blocked Image: http://nofrag.com/images/004d5b.jpg]

    [Blocked Image: http://nofrag.com/images/004d5f.jpg]

    [Blocked Image: http://nofrag.com/images/004d60.jpg]

    [Blocked Image: http://nofrag.com/images/004d63.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    MetinSaygin
    October 30, 2026 at 11:58 PM
  4. First CS2 Maps DM and Bomb Defusal

    MetinSaygin
    October 30, 2026 at 6:26 PM
  5. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  6. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  7. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  8. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  9. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  10. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™