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My First Custom HL2 Map.

  • Tisky
  • November 19, 2004 at 5:57 PM
  • Tisky
    • November 19, 2004 at 11:17 PM
    • #21

    I got it to work, if i reomved "write to disk" protection on the valve folder before each build..

    i know sucky english. hehe.

    still its fun..

    [Blocked Image: http://img55.exs.cx/img55/3708/hl2-tisky2.jpg]

    i kinda like this light colour, feels "matrix"ish hehe.. gonna try that bounce thing later.. playin poker with friends right now , thx

  • Minos
    • November 19, 2004 at 11:48 PM
    • #22
    Quote from Zaphod

    ohshi, vampire has a hacked version of vrad that calculates shadows from models per polygon, whereas valve's only calculates lightmaps based off the model's collision geometry.

    doesnt that cost too much ?

  • Tisky
    • November 20, 2004 at 12:16 AM
    • #23

    ** Executing...

    ** Command: C:\Program\Valve\Steam\SteamApps\tiskaite\sourcesdk\bin\vrad.exe

    ** Parameters: -bounce 60 c:\program\valve\steam\STEAMA~1\tiskaite\HALF-L~1\hl2\maps\third

    Valve Software - vrad.exe (Nov 4 2004)

    ----- Radiosity Simulator ----

    1 threads

    [Reading texlights from 'lights.rad']

    [45 texlights parsed from 'lights.rad']

    Loading c:\program\valve\steam\steama~1\tiskaite\half-l~1\hl2\maps\third.bsp

    No vis information, direct lighting only.

    158 faces

    10304 square feet [1483825.00 square inches]

    0 displacements

    0 square feet [0.00 square inches]

    4 direct lights

    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Build Patch/Sample Hash Table(s).....Done<0.0011 sec>

    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

    FinalLightFace Done

    Ready to Finish

    0 of 0 (0% of) surface lights went in leaf ambient cubes.

    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

    Is this right, because i still dont get any shadows.. i just wonder if i made anything wrong ..

  • Taylor Swift
    • November 20, 2004 at 11:59 AM
    • #24

    is that all?

  • FrieChamp
    • November 20, 2004 at 12:40 PM
    • #25
    Quote from Nz-Nexus

    is that all?

    I agree with Nexus on this one, the map definately needs more crates!!!

  • Nazul
    • November 20, 2004 at 1:30 PM
    • #26

    i find hl2 mapping damn hard , it just doesn't feel the same way , or that's just me

  • Tisky
    • November 20, 2004 at 2:55 PM
    • #27

    No that aint all, im just tryin to get the -bounce to work proper so the light in the roof gives away shadows

  • Rovient
    • November 20, 2004 at 3:34 PM
    • #28

    I'm guessing the prop_static is not projecting shadows because a tick box has not been 'ticked' in it's properties. Right click and try that. If not, we'll keep on thinking.

  • curman
    • November 20, 2004 at 3:37 PM
    • #29

    Make it look like that bathroom scene from the movie 'Saw'

  • Minos
    • November 20, 2004 at 3:41 PM
    • #30
    Quote from Tisky

    ** Executing...** Command: C:\Program\Valve\Steam\SteamApps\tiskaite\sourcesdk\bin\vrad.exe

    ** Parameters: -bounce 60 c:\program\valve\steam\STEAMA~1\tiskaite\HALF-L~1\hl2\maps\third

    Valve Software - vrad.exe (Nov 4 2004)

    ----- Radiosity Simulator ----

    1 threads

    [Reading texlights from 'lights.rad']

    [45 texlights parsed from 'lights.rad']

    Loading c:\program\valve\steam\steama~1\tiskaite\half-l~1\hl2\maps\third.bsp

    No vis information, direct lighting only.

    158 faces

    10304 square feet [1483825.00 square inches]

    0 displacements

    0 square feet [0.00 square inches]

    4 direct lights

    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

    Build Patch/Sample Hash Table(s).....Done<0.0011 sec>

    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

    FinalLightFace Done

    Ready to Finish

    0 of 0 (0% of) surface lights went in leaf ambient cubes.

    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

    Is this right, because i still dont get any shadows.. i just wonder if i made anything wrong ..

    Display More

    heh

  • InsaneSingingBlender
    • November 20, 2004 at 4:27 PM
    • #31

    needs gravity gun kthx

  • Skjalg
    • November 20, 2004 at 8:55 PM
    • #32

    i smell LEAK LEAK LAEK!111

  • Flow
    • November 21, 2004 at 1:17 AM
    • #33

    dont use vrar.exe with command -extra . This wont work

  • csharp
    • November 21, 2004 at 10:09 PM
    • #34

    green light from yellow lamp.. now i have seen everything

  • Buddy
    • May 17, 2008 at 11:30 AM
    • #35

    Nice, I need to learn hammer too.

  • dux
    • May 17, 2008 at 11:36 AM
    • #36

    What the hell buddy.

  • Psy
    • May 17, 2008 at 2:17 PM
    • #37

    Epic bump is epic.

  • -HP-
    • May 17, 2008 at 3:41 PM
    • #38

    Wtf?? Did you just bumped a 4 years old thread?!

  • Sindwiller
    • May 17, 2008 at 7:22 PM
    • #39

    You are so totally fucked dude :ssj:

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