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work in progress : de_manifoods

  • catfood
  • May 16, 2009 at 8:52 AM
  • catfood
    • May 16, 2009 at 8:52 AM
    • #1

    Hi all, I wanted to show off my latest work, it's a bomb / defuse map for Counter-Strike Source and as the title says it's still a work in progress.

    Comments / Tips please

    [Blocked Image: http://www.interlopers.net/forum/download/file.php?id=908]

    [Blocked Image: http://www.interlopers.net/forum/download/file.php?id=909]

    [Blocked Image: http://www.interlopers.net/forum/download/file.php?id=910]

    [Blocked Image: http://www.interlopers.net/forum/download/file.php?id=911]

    [Blocked Image: http://www.interlopers.net/forum/download/file.php?id=912]

    [Blocked Image: http://www.interlopers.net/forum/download/file.php?id=915]

    [Blocked Image: http://www.interlopers.net/forum/download/file.php?id=913]

    [Blocked Image: http://www.interlopers.net/forum/download/file.php?id=914]

  • RA7
    • May 16, 2009 at 11:54 AM
    • #2

    Very nice, i like the custom models

  • Jenn0_Bing
    • May 16, 2009 at 11:57 AM
    • #3

    Yeah, really like the style. It's nicely detailed, and your custom props look good. The only thing that looks odd is the giant pears dotted around, i guess this is some kind of GM food factory which explains why the pears are so large, but it doesn't explain why there where you ahve put them.

  • catfood
    • May 17, 2009 at 12:31 PM
    • #4

    You're right, it's a factory that manipulates Fruits, but ive placed some pears around the map for testing

  • sk3tch
    • May 18, 2009 at 11:22 AM
    • #5

    Awesome brushwork. Looks really good.

    My only complaint is that for the size of the fruit...shouldn't they be smoother in appearance?

  • JeanPaul
    • May 18, 2009 at 5:15 PM
    • #6

    Lighting is a bit bland

    Also, those round bits you have in each area do not fit with the theme at ALL

    Pretty sweet so far though

  • Marcos
    • May 27, 2009 at 11:05 PM
    • #7

    Looks great mate! I dig the DM feeling this map has, it's bold but can create some great gameplay. It looks good, looks fast paced and simple

  • 2d-chris
    • May 28, 2009 at 9:08 AM
    • #8

    Looks real great! I think it fits CS:S very well indeed in terms of lighting, details and all that jazz.

  • Rick_D
    • May 29, 2009 at 9:37 AM
    • #9

    I would experiment with changing the wall textures in the main room. The large bricks and such are not working too well for me!

  • Steppenwolf
    • May 30, 2009 at 1:56 AM
    • #10

    Interesting brushwork. It looks promising thats for sure.

    The fruits look very much out of place tho imo. In the first two screens the lighting and ceilings looks a bit repetive. You can try to break this up by turning of the one or other light source or by darken some of the windows as you did on the third screen already.

  • -HP-
    • May 30, 2009 at 12:46 PM
    • #11

    Yeah, fruits look odd... Try to create to visual explanation for the player, of the "why are those big ass fruits in here".

    Also, next time you take shots turn on anisotropic filtering! My eyes!!

  • catfood
    • May 31, 2009 at 6:43 PM
    • #12

    Once again thx for the comments , i am considering replacing the fruits for something else , i also need somethings that make every room unique.. i will keep u guys up to date

  • JeanPaul
    • May 31, 2009 at 10:03 PM
    • #13

    Wait I just looked at the shots again

    Why the fuck are there car tire sized fruit scattered all about?

  • dux
    • June 1, 2009 at 12:07 AM
    • #14

    Do I spy inspiration on a piece of your architecture

  • -HP-
    • June 1, 2009 at 12:09 AM
    • #15
    Quote from catfood

    Once again thx for the comments , i am considering replacing the fruits for something else , i also need somethings that make every room unique.. i will keep u guys up to date

    Yeah man, but don't ruin the kick ass architecture and brush work with horrible ideas like big ass fruits... this level is looking too neat for it!

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