Source: http://www.gamebizblog.com/gamebizblog/ ... d-off.html
Nearly 8,500 games industry workers have lost their jobs since July 2008, says analyst Wanda Meloni. Let us once again reiterate: The games industry is not immune to the recession.
When times are tough, corporations start cutting their work force. When it comes to the bottom line, the games industry behaves no differently than any other. By M2 analyst Wanda Meloni's count, 8,450 game makers have been laid off since July 2008. An overwhelming 75 percent of job reductions happened in North America. In other words, 12 percent of the US games industry is out of work.
There have also been at least 13 studio closings, she notes in her latest briefing. Victims include the likes of 3D Realms, Ensemble, and Microsoft's ACES. Others are on life support.
The good news: There is a new spirit of entrepreneurialism is rising from the ashes of these former jobs and companies, notes Meloni.
Industry veterans are seizing upon new business models and new publishing platforms. Digital distribution has broken down publishing barriers, allowing creators to take risks that companies like Electronic Arts and Activision are incapable of taking. Now is the era of free-to-play browser games, server-based distribution, Facebook, and the iPhone. Now is the time for game makers to unleash their creativity.
After all, if Kyle Gabler and Ron Carmel can create the hit Wii game World of Goo with just two people, imagine what teams of industry veterans could accomplish when they strike out on their own.