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Raven Openings

  • KungFuSquirrel
  • November 18, 2004 at 6:44 AM
  • KungFuSquirrel
    • November 18, 2004 at 6:44 AM
    • #1

    Just wanted to bring to light a couple openings on Raven's staff. The programming one I doubt would apply to anyone here, but you might know someone who fits the criteria and is searching for a new home. Here's the info, as well as a link to each gamasutra posting with proper contact info:

    2D/3D Texture and World Model Artist Position for X-Men Legends Title

    Raven Software is looking for a 2D/3D artist to concept, build, and paint complex textures and world models for an X-Men Legends title. We prefer an artist with experience working in the PC gaming industry, with an understanding of creating textures and world models, but with very strong drawing, concepting, and painting skills. A more realistic artistic style is preferred. An ability to create game art for different genres - such as Sci-Fi, Fantasy, and Horror - is a definite plus, but a strong background in drawing and painting realistically is a must. The position will also require an understanding of or a willingness to learn 3D hi-poly and lo-poly model building in Lightwave or Maya.

    Responsibilities:

    - Concept and create complex textures and world models for an X-Men Legends title.

    Requirements:

    - Strong 2D drawing, concepting, and painting skills.

    - Experience creating textures and world models for PC games.

    - Experience creating UV maps from 3D models.

    - Experience building hi-poly and lo-poly 3D models in Lightwave or Maya or have experience with another 3D package and be willing to switch.

    - Experience using Photoshop.

    - Self-motivated, with a strong artistic vision that allows them to complete tasks without supervision.

    - Relocation to Madison, Wisconsin

    http://www.gamasutra.com/php-bin/jobs_d ... ob_id=4691

    Console Tech Programmer

    Raven Software is seeking a talented programmer to play an important role in a triple-A console title currently in development... X-Men: Legends. We are looking for an experienced technology guru who can integrate with a capable development team and make a great game even better. Responsibilities include working with technology designed to work cross-platform for the Playstation 2, Gamecube and Xbox.

    The ideal candidate would have:

    • Minimum of five years of programming experience in game development or real-time graphics applications, with at least two shipped products.

    • Full mastery of C++ and working with as well as creating object-oriented systems.

    • Excellent oral and written communications skills.

    • Proven technical expertise with at least one console platform such as Playstation 2, Xbox or Gamecube.

    Additional strong assets:

    • Bachelor's Degree or better in Computer Science, Engineering, or Mathematics.

    • Experience and comfort with low-level assembly and hardware API's.

    • Skills with cutting-edge graphics work such as advanced rendering techniques, animation, or optimization.

    • Previous experience with developing a cross-platform product.

    • Experience with game-oriented graphics technology such as Renderware, Intrinsic Alchemy, or NetImmerse.

    http://www.gamasutra.com/php-bin/jobs_d ... ob_id=4690

  • zaphod
    • November 18, 2004 at 6:53 AM
    • #2

    moved for front page

  • OL
    • November 18, 2004 at 7:22 AM
    • #3

    world model artist

    DAMNIT, one more year and i can start applying. time to get better at photoshop.

    sucks that you have to use maya or lightwave though

  • st0lve
    • November 18, 2004 at 1:59 PM
    • #4

    X-Men legends sounds fun.

  • JynxDaddy
    • November 24, 2004 at 10:27 PM
    • #5

    I love lightwave.

    But I suck at everything

  • KungFuSquirrel
    • November 27, 2004 at 6:49 PM
    • #6
    Quote from st0lve

    X-Men legends sounds fun.

    It is.

    So is working at Raven, by the way. Really cool place, and just getting better

    I had a friend do an art test for the spot and he said that he was asked to do it in Max. I think the LW/Maya bit may be a botched copy/paste from a D3 engine posting. I could be wrong, though. But no harm trying!

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