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TF2 Sniper Update

  • Ginger Lord
  • May 12, 2009 at 10:01 PM
  • Ginger Lord
    • May 12, 2009 at 10:01 PM
    • #1

    http://www.teamfortress.com/sniperupdate/

  • Mazy
    • May 12, 2009 at 10:45 PM
    • #2

    Thats pretty fingerlickin ill, yo!

    Too bad you'll probably have to play lots of the sniper to get it

  • Warby
    • May 12, 2009 at 10:49 PM
    • #3

    once again i didn't see this coming at all

    ... and yet it was so obvious ...

    cant wait

    (still haven't gotten all the scout upgrades D: )

  • JeanPaul
    • May 12, 2009 at 10:54 PM
    • #4

    Fuck yes

    Cant wait to play as spy and destroy entire teams when the update first comes out

  • Thrik
    • May 12, 2009 at 11:56 PM
    • #5

    Another superb update for a superb game.

  • dux
    • May 13, 2009 at 2:33 AM
    • #6

    Fun game but a shame it's completely broken if you're looking to play it seriously, though.

  • skdr
    • May 13, 2009 at 8:27 AM
    • #7
    Quote from dux

    Fun game but a shame it's completely broken if you're looking to play it seriously, though.

    Please elaborate.

  • 2d-chris
    • May 13, 2009 at 9:02 AM
    • #8

    Awesome - I'm not half bad as the sniper

  • Thrik
    • May 13, 2009 at 9:57 AM
    • #9

    I assume Dux means for competitive clan play.

    I can kind of see how TF2 could be a bit tricky for that kind of thing, considering all the random variables and the fact that some people can use weapons completely inaccessible by others — and eventually the special hats each class can have will mix that up even more.

    I'm of the firm belief that TF2 is first and foremost a game designed to be fun when played casually. It can be incredibly rewarding when played this way, especially if you get some good team players on your side. However I think all the stuff that makes it so fun for casual play is precisely what messes it up for competitive play.

    I wouldn't want TF2 any other way, though. I am officially the best casual TF2 player in the universe.

  • Cybbe
    • May 13, 2009 at 3:17 PM
    • #10
    Quote from Thrik

    I assume Dux means for competitive clan play.I can kind of see how TF2 could be a bit tricky for that kind of thing, considering all the random variables and the fact that some people can use weapons completely inaccessible by others — and eventually the special hats each class can have will mix that up even more.

    I'm of the firm belief that TF2 is first and foremost a game designed to be fun when played casually. It can be incredibly rewarding when played this way, especially if you get some good team players on your side. However I think all the stuff that makes it so fun for casual play is precisely what messes it up for competitive play.

    I wouldn't want TF2 any other way, though. I am officially the best casual TF2 player in the universe.

    TF2 is widely used for clan play, but there are special tournament rules. Things like limitations of maximum amount of players in the same class etc.

    It's not at all broken, it works fine. It's a team game, and it works great for team matches. It works even better so, because the rest of your team aren't idiots that don't know what they're doing. I played a few games a while back, all with great success. Working together in that game just works. It gives a completely different flow than your "casual" gameplay.

  • 2d-chris
    • May 13, 2009 at 4:06 PM
    • #11

    Yeah Cybbe but so does every other multiplayer game. Clan/guild play is a different ball game to casual public. No multiplayer game I've come across is an exception to that rule.

    I agree with Thrik, the focus from how I see the game is on public play. But you know, when there are plenty of public gamers there will be people who take it seriously and join a clan.

  • Thrik
    • May 13, 2009 at 4:08 PM
    • #12

    Do such competitions require that you have all the unlocks, then? Because they're a large part of the appeal, and apparently soon there'll be new ways to not only earn them, but also lose them again. You can test the foundation of this if you hit that nice 'Delete' button in your load-out screen.

    I'm sure TF2 clan play can be done, but it definitely seems like more hassle than its worth to me considering the multitude of rules you must enforce to keep what is an extremely random/flexible game in check. But then my clanning days are well behind me.

  • dux
    • May 13, 2009 at 5:43 PM
    • #13

    Yeah don't get me wrong it's a great game for a casual public blast fest. But because it's a great casual game it's really hard to play competitively because of many of the game mechanics.

    There are many leagues already for clan play but I didn't find it very compelling to play at a competitive level. And clan play is always played with the original weapons, unlocks aren't bothered with as they unbalance the game.

  • Thrik
    • May 14, 2009 at 12:42 AM
    • #14

    Oh my god the night payload map looks awesome. I love payload.

    http://www.teamfortress.com/sniperupdate/

  • JeanPaul
    • May 14, 2009 at 1:20 AM
    • #15

    O________________________________O

    Cant fucking wait

  • skdr
    • May 14, 2009 at 6:14 AM
    • #16

    What a nice fresh breath of new scenery

  • Mazy
    • May 14, 2009 at 6:56 AM
    • #17

    Finally! A new payload('ish) map!

    But why the hell are still doing arena maps? Does anyone play that shit?

  • MJ
    • May 14, 2009 at 8:45 AM
    • #18

    did they change the map to night?

    in the scout update it was daytime

    http://www.teamfortress.com/scoutupdate/energydrink.htm

  • Mazy
    • May 14, 2009 at 9:06 AM
    • #19

    Yeah, doesn't that make this the first (official) night time based TF2 map?

  • Thrik
    • May 14, 2009 at 9:23 AM
    • #20

    I dunno Mazy. They might be popular:

    [Blocked Image: http://www.steampowered.com/status/tf2/public_graphs/totaltimeplayedserverhours.png]

    It's hard to tell though, because as far as I know this is counted from when TF2 first came out — so the other maps have had much more time to amass their hours. With that in mind, I guess they're not doing too badly.

    But then again, Goldrush and Badwater came out later too and they're kicking Arena's ass.

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