1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Thief 4 announced

  • kleinluka
  • May 11, 2009 at 3:12 PM
  • Jetsetlemming
    • May 11, 2009 at 8:49 PM
    • #21

    I don't get why everyone has such a problem with Thief 3's level sizes. The individual chunks weren't too bad, and the level loads were fast that I just didn't care at all. Sure, it's preferable to have one singular level for the entire mission so you can have a more non-linear path, but the museum level in Thief 3 had that fine despite being split into segments, with the back wing in a separate level but with multiple connections between the front all over the place.

  • Gloglebag
    • May 11, 2009 at 10:32 PM
    • #22

    AC 2 is the new thief yes/no :wink:

  • skdr
    • May 12, 2009 at 7:58 AM
    • #23
    Quote from DvS

    4 FAST 4 4URIOUS

    5HITMAN

    see what I did there?

  • Jetsetlemming
    • May 12, 2009 at 1:18 PM
    • #24

    http://www.incgamers.com/Interviews/183 ... -Interview

    Urrrgh

    Quote

    How about the plot, then? The same city?General ScreenshotThe setting, the character, the story, the features – anything related to the actual content of the game, we cannot discuss for now. What I can say is that people are going to be very happily surprised and impressed. I think that we've put our finger on a number of things. Innovation and originality will be important, and I think it's going to serve this great franchise very well. Even though it's a franchise that we last saw five years ago, we're going to bring a fresh look and a fresh approach. We're always respecting the history and the spirit of the game, but innovation will definitely be quite interesting.

    Is it fair to say that Thief 4 is going to pay attention to the spirit of the previous Thief games, but perhaps not the mechanics so much, then?

    (Pause) We'll see about that! (Laughs) Sorry, Tim. I wouldn't say it in those words, but the moment that we have more information, we'll relay it over.

    This is going to explode heads

  • st0lve
    • May 12, 2009 at 1:53 PM
    • #25

    VATS? Maybe they will make it more noobfriendly, so that they can sell more games.

    But seriously, they need to do something about that logo, it doesn't make any sense. 4 = A (from leet) or D (from placement in the alphabet).

  • dux
    • May 12, 2009 at 3:17 PM
    • #26

    I will don my pessimistic hat and claim it is going to be rubbish so I won't be disappointed when it is or be really happy when it isn't. Yay.

  • MJ
    • May 12, 2009 at 4:27 PM
    • #27

    never played it

  • Jetsetlemming
    • May 13, 2009 at 5:29 PM
    • #28

    http://pc.ign.com/articles/982/982148p1.html

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  2. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  3. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  4. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  5. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  6. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  7. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  8. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  9. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  10. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™