I don't get why everyone has such a problem with Thief 3's level sizes. The individual chunks weren't too bad, and the level loads were fast that I just didn't care at all. Sure, it's preferable to have one singular level for the entire mission so you can have a more non-linear path, but the museum level in Thief 3 had that fine despite being split into segments, with the back wing in a separate level but with multiple connections between the front all over the place.
Thief 4 announced
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AC 2 is the new thief yes/no :wink:
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http://www.incgamers.com/Interviews/183 ... -Interview
Urrrgh
QuoteHow about the plot, then? The same city?General ScreenshotThe setting, the character, the story, the features – anything related to the actual content of the game, we cannot discuss for now. What I can say is that people are going to be very happily surprised and impressed. I think that we've put our finger on a number of things. Innovation and originality will be important, and I think it's going to serve this great franchise very well. Even though it's a franchise that we last saw five years ago, we're going to bring a fresh look and a fresh approach. We're always respecting the history and the spirit of the game, but innovation will definitely be quite interesting.
Is it fair to say that Thief 4 is going to pay attention to the spirit of the previous Thief games, but perhaps not the mechanics so much, then?
(Pause) We'll see about that! (Laughs) Sorry, Tim. I wouldn't say it in those words, but the moment that we have more information, we'll relay it over.
This is going to explode heads
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VATS?
Maybe they will make it more noobfriendly, so that they can sell more games.But seriously, they need to do something about that logo, it doesn't make any sense. 4 = A (from leet) or D (from placement in the alphabet).
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I will don my pessimistic hat and claim it is going to be rubbish so I won't be disappointed when it is or be really happy when it isn't. Yay.
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never played it
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