i was reading some blog today (i actually didn't bookmark the page
) where some dev claimed that in current game production processes there is a ratio of 4:1 regarding artists:programmers. I actually can't believe that this is true. What are your opinions or experiences? does this ratio depend on the team size in total? are there situations when you think that either party has too many open positions? should there be a trend to get a 1:1 ratio?
from my experience there was pretty much either a 1:1 ratio (~12 employees working on a single title) or 4:5 (almost 1:1 with 9 employees on a single title). speaking of my last company there was a need of more programmers since the graphics were all done and the implementation wasn't keeping up.
from my general understanding it would make perfect sense to have fewer programmers than artists, since a game is more art/design related than an abstraction of mechanics (which is what programmers would usually work on).
this leads me to the question: is a company with a 1:1 ratio a "bad" company?
i come to this question because my very first company was bankrupt almost 1-2 years after i left. the recent one... well i wouldn't be surprised if they wouldn't exist by 2010. both companies had the same "bad" ratio which could indicate some organisation/management wide lack of quality.
discuss!