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[UPDATE] 3DS Max 2010 plug-ins now available

  • Wunderboy
  • May 5, 2009 at 12:01 AM
  • Wunderboy
    • May 5, 2009 at 12:01 AM
    • #1

    Just a heads up to let people know that I've updated my 3D Studio Max plug-ins to support Max 2010. That would be the VTF import and SMD import/export plug-ins.

    The only change has been to the SMD export plug-in where I've added support for spline objects although you should only use them to influence a bone/dummy as part of your skeleton and not in place of one. Doing so will put you in a whole world of pain.

    I've tested them in Max 2010 32-bit but I don't perceive any issue with the 64-bit version.

    As always, let me know of any bugs/problems.

  • robert.briscoe
    • May 5, 2009 at 6:19 PM
    • #2

    Awesome work mate, thanks a lot!

  • mjens
    • May 6, 2009 at 8:12 AM
    • #3

    3DSMax 2010 is already released?

  • Skjalg
    • May 6, 2009 at 9:04 AM
    • #4

    elsker deg

  • -HP-
    • May 6, 2009 at 11:30 AM
    • #5

    Yeah, and Imho It's the only package worthy of the word update! Many addictions like all the polyboost stuff, new UI, etc.

    [Blocked Image: http://blog.duber.cz/wp-content/uploads/max2010_ui.png]

  • Buddy
    • May 6, 2009 at 5:08 PM
    • #6

    Like you ever paid for max update.

    ...

  • dux
    • May 6, 2009 at 5:15 PM
    • #7

    That screen looks confusing

  • -HP-
    • May 6, 2009 at 5:30 PM
    • #8
    Quote from Buddy

    Like you ever paid for max update....

    Yeah, like you did!

    Quote from dux

    That screen looks confusing

    most of the menus are "collapsible" anyways, you never see an artist working with such amount of confusing buttons, and as you start to master a program such as 3dsmax, you tend to customize your own UI and hotkeys, so It's all very relative.

  • Buddy
    • May 6, 2009 at 5:39 PM
    • #9
    Quote

    ":22qatmmh]

    Yeah, like you did!

    most of the menus are "collapsible" anyways, you never see an artist working with such amount of confusing buttons, and as you start to master a program such as 3dsmax, you tend to customize your own UI and hotkeys, so It's all very relative.

    I'm 35, that's very likely

  • e-freak
    • May 6, 2009 at 9:23 PM
    • #10

    max getting maya that one maya feature - five different buttons for all the same feature

  • Wunderboy
    • May 6, 2009 at 11:48 PM
    • #11

    While the new features are nice I'd like to give whoever the interface designer is at Autodesk is a fscking good shoeing. Christ on a bike a 747 cockpit is less confusing that that monstrosity. And what's with the black interface? I know you can change it but bugger me...

  • Skjalg
    • May 7, 2009 at 9:23 PM
    • #12

    having the top toolbar thingie is something microsoft introduced with the new office...

    Once you learn how to use and customize it, its actually kind of ok

  • Wunderboy
    • May 8, 2009 at 3:18 AM
    • #13

    Woot! Tacking this on the end...

    I finally finished the re-write of the VTA exporter. Some code beautification to do but so far so good, all the test exports I've done have compiled with working face flexes.

  • Wesley Tack
    • June 28, 2010 at 10:46 AM
    • #14

    I've been using max9 since forever, and I would still prefer to keep using it but a license error suddenly keeps occurring for me and I'm gonna have to upgrade so it seems. As I see you did SMD import/export up to 2010. Any news when you will do the 2011 ones? If it would still be a while then perhaps I'll just get 3DSmax 2010 instead. No pressure! thanks

  • Minos
    • June 28, 2010 at 2:23 PM
    • #15

    I have no idea why but Max 2010 runs like crap on my machine. I also hated the convoluted interface.

    Sticking with max 2009 until autodesk releases a decent max!!

  • Wesley Tack
    • June 28, 2010 at 10:59 PM
    • #16

    Thanks for scarring me even more to upgrade, I'm going to try and work with max9 for as long as possible (so far I can "run the product") I hope I can keep doing this for a while

  • Gloglebag
    • July 2, 2010 at 7:32 PM
    • #17

    I thought they improved the interface in max, in maya as well, that used to be a real cluster fuck.

    Still silo and mudbox rain supreme interface wise. And Silo takes a second to start up, while max takes minutes.

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