1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Lighting TH-Canyon and TH-Stronghold (UT3)

  • Drevlin
  • May 3, 2009 at 8:12 AM
  • Drevlin
    • May 3, 2009 at 8:12 AM
    • #1

    For the last month or so I've been remaking the lighting in two levels for a UT3 mod called The Haunted. I just posted a bunch of pictures and comments chronicling the work on my project blog. Here are a few pictures from the post, just to give you an idea what to expect.

    For all the pictures, head over to http://%7boption%7d

    [Blocked Image: http://www.tomaslidstrom.com/blogg/th/wip14.jpg]

    [Blocked Image: http://www.tomaslidstrom.com/blogg/th/wip20.jpg]

    [Blocked Image: http://www.tomaslidstrom.com/blogg/th/wip28.jpg]

    [Blocked Image: http://www.tomaslidstrom.com/blogg/th/wip38.jpg]

    [Blocked Image: http://www.tomaslidstrom.com/blogg/th/wip26.jpg]

    So to clarify, I did lighting, light effects and post processing.

    Art was made by Hegi and Level design by Schlauchi.

    We released Beta 2 a few days ago and you can get it here:

    http://%7boption%7d

    Comments and crits are welcome.

  • Nurb
    • May 3, 2009 at 9:28 AM
    • #2

    It looks awesome m8 I really like how you have managed to make the electronic lights stand out in a semi-natural way even though the scenes are in daylight. Have allready given you crits on this so gonna settle for praise this time

  • tofu
    • May 3, 2009 at 9:54 AM
    • #3

    Nice stuff mate, makes me want to buy UT3 and start playing the mod

  • Freak
    • May 3, 2009 at 10:21 AM
    • #4

    wow... especially that first picture blows me away

  • dux
    • May 3, 2009 at 4:58 PM
    • #5

    I approve these images 100%. Awesome lighting.

  • Sentura
    • May 3, 2009 at 6:34 PM
    • #6

    it looks great, but it's just such a shame you can see it's unreal. i guess my gripe is with the engine though, not with you.

  • 2d-chris
    • May 4, 2009 at 9:14 AM
    • #7

    Really good contrast and colors!

    From those screenshots not much to crit at all!

  • AlexM
    • May 4, 2009 at 8:11 PM
    • #8

    That first picture is awesome!

  • Drevlin
    • May 17, 2009 at 1:11 PM
    • #9

    Thanks for all the comments, guys =)

  • FrieChamp
    • May 17, 2009 at 1:29 PM
    • #10

    Sick!

  • Minos
    • May 17, 2009 at 9:16 PM
    • #11

    Awesome work =)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  2. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  3. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  4. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  5. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  6. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  7. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  8. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  9. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  10. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™