1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

Forsaken

  • Rovient
  • November 17, 2004 at 9:11 PM
  • Rovient
    • November 17, 2004 at 9:11 PM
    • #1

    I am the co-leader for a half-life 2 mod Forsaken.

    I'm not going to go into great detail here, because most of the information you will need is on the website here.

    We are looking for some talented texture artists to help create and build the eerie post viral apocalyptic world of Forsaken and if you think you are the man/woman/other for the job, then please apply.

  • mikezilla
    • November 17, 2004 at 9:44 PM
    • #2

    [Blocked Image: http://www.forsaken-game.com/gfx/content_043.jpg]

    all good mods start with a good telephone booth.

  • Rovient
    • November 17, 2004 at 9:57 PM
    • #3

    Of course. It was the first thing on our list

  • st0lve
    • November 17, 2004 at 10:23 PM
    • #4

    sup Rovient.

    And I got 500 posts OUTSIDE of EOT ~

  • Skjalg
    • November 18, 2004 at 4:06 AM
    • #5

    Seems like some mod admins have gotten an eye out for the mapcorians now'a'days...

    to bad they arent always looking for mappers, such as this one

    But if i knew how to make GOOD textures, id join this mod... i like it...

  • kleinluka
    • November 18, 2004 at 4:09 AM
    • #6

    that phone booth must be using like a 1024 map or something. O_O

    looks nice though.

  • Minos
    • November 18, 2004 at 4:45 AM
    • #7

    I'd love to join ur mod if I had more free time and more skills, I just love all the concepts and atmosphere

  • Rovient
    • November 18, 2004 at 5:35 AM
    • #8

    There's a great deal of talent here on mapcore, i'm very impressed.

    And yes, we are on the look out for mappers too, but I only mentioned texture artists because there's such a lack of quality 2d artists in the hl mod scene right now!

  • Skjalg
    • November 18, 2004 at 6:06 AM
    • #9

    yeah, agree... Alltho im this could be like shooting myself in the foot, heres my advice;

    dont "hire" mappers, just ship the first beta of the mod with 2 maps... If people like the mod, you will get 100 maps within a month... some are better than others, and those you just nip out... Do it CS-style (in the making). All good maps are made by people not "employed" by the mod (thats not entirerly true ), because they make the maps PURELY out of the fun for it, not because they are a part of a group of people who are expecting you to come up with something...

    Theres a big difference between opening hammer with the intention

    - "I must make a map!"

    - "I want to make a map!"

    you probably know the last stuff there... but im sure that if you release a playable beta, and its fun, you'll se some quality maps, atleast from mapcore... As far as my experience goes, the mapcorians should take alot of the blame for many mods' success (cs, dod, NS, ts).

    but im just rambling on

    [edit]please get that 3rd update up! NOW! [/edit]

  • DD
    • November 18, 2004 at 6:43 AM
    • #10

    A good friend of my mine 'n30g3n' works on this mod. He made that booth I believe.

  • st0lve
    • November 18, 2004 at 2:05 PM
    • #11

    yes n30 made that one. /me points to the text at the bottom of the picture

  • Duff-e
    • November 18, 2004 at 2:16 PM
    • #12

    can i be your token forumboy?

  • Rovient
    • November 18, 2004 at 3:05 PM
    • #13

    In reply to the guy who posted some advice about mappers...

    I totally agree with you. I will be undertaking all of the mapping in the first release. I'm incredibly excited the settings and locations our team decided on, and will have two very skilled static mesh modellers to help me fill out the world with detail rich props.

    I'm a very lucky guy!

    All we need now is a texture artist to work along side me and the team to help add a completely fresh look to the maps. I used to do the same with Postman back in the day and we were an excellent team; he gave me some truely inspiring materials to work with!

    However, it would be quite ill advised to hire some truely inspired tallent; i've always said that if a mapper is better than me, we'd hire them.

    Update number 3 is complete and ready to show the world; we're just waiting for the HL2 buzz to chill a little, so that our artist's hard work doesn't go unnoticed. Possible update tonight or probably tomorrow. Thanks for the kind words

  • Skjalg
    • November 19, 2004 at 10:20 AM
    • #14

    ooooh :]

    nice (the hl2 buzz is over, please show now)

  • Shrill
    • November 26, 2004 at 1:04 PM
    • #15
    Quote from Skjalg

    nice (the hl2 buzz is over, please show now)

    #3 Update is out Skjalg

    and still looking very much looking for that texture artist if anyone's interested

  • st0lve
    • November 26, 2004 at 2:57 PM
    • #16

    The new stuff is mr. sex.

  • spine
    • November 26, 2004 at 8:34 PM
    • #17

    Damn!

    This looks like a solid mod for once!

    Those wepon renders are really goooood....

    gj

  • st0lve
    • November 27, 2004 at 12:31 AM
    • #18

    Apply spine or I'll hit you with a stick.

  • spine
    • November 27, 2004 at 1:20 AM
    • #19

    Slap on st0lve!

    Don't think my skils are up to deal with this, nor do I have the time atm...

  • Tequila
    • November 27, 2004 at 1:44 AM
    • #20

    Now this mod has really got its shit together. I applaud!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™