1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

Senshi Gameworks: WarRage

  • ArtistDudett
  • April 11, 2009 at 7:24 PM
  • ArtistDudett
    • April 11, 2009 at 7:24 PM
    • #1

    Hello everyone!

    My name is Jennifer Williamson and I'm the 2D artist for an indie game studio called Senshi Gameworks. We're working on a team based multi-player shooter set in a sci-fi universe. Our team is comprised of dedicated and talented volunteers from a variety of indie games backgrounds and professional experience working toward entering our game in next year's IGF and eventually a public release of the game. We are working on the Source engine.

    Currently we have alot of amazing art and design but are in need of an animator, programmer, and a level designer to help round out our team.

    The Game: Our game is a squad based tactical FPS set in the far future where a war has been raging for years over control of systems and for survival. The game features multiple factions, a variety of classes to play and game modes to fit a variety of play styles. Our game also has an Anime/Manga flare to its play and design. We are working toward a demo/beta that we can enter into the IGF as well as search for funding to produce a much larger expanded version of the game. Currently we have nearly all our classes built with weapons and levels coming along nicely, putting us very close to internal testing.

    What do you get from us? A fun group to work with, a free copy of the game when it is done and, in the end a lot of work you can use to promote yourself and flesh out a demo reel. Should you remain with the team and we recive funding or manage to sell the game for profit, compensation for your time an energy will be discussed with all team members.

    Positions needed:

    Animator

    Programmer

    Level Designer/Environment Artist

    Skills needed:

    Communication, talent, skill and a love for games is more important to us, the rest comes with just doing the work.

    Animator: Knowledge of Maya 7 or 8. Talent in animation and experience building rigs and skinning. Prior experience and familarity with Source/Source Modding is a plus but not need.

    Programmer: Knowledge of and experience with Source is important, but good skills is even more important. Experience with Direct X and multiplayer shooters are big pluses.

    Level designer/Environment Artist: Good skills, knowledge of Hammer and Maya 7 or 8 is a plus. This person will work closely the lead designer and level designer.

    For those who are interested, I can be PMed here or on Steam(my nickname is Mrs. Hellraizer). Questions can be posted in this thread, but the best place to reach us is at this email:

    [email protected]

    Please introduce yourself and send a link to samples of your work.

    Thank you!

    --Jennifer Williamson

    2D Artist

    Senshi Gameworks

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  2. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  3. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  4. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  5. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  6. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  7. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  8. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  9. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  10. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™