Source: http://%7boption%7d
LingNoi writes
Quote"Arguments between members of the International Game Developers Association (IGDA) have been red hot over recent controversy because of a "Studio Heads on the Hotseat" panel video: http://%7boption%7d (skip to 21:00). The fighting started when IGDA board members (that also happen to be studio executives) which were taking part in the discussions made clear their favor for 'crunch time,' a method of doing overtime on a game to make very tight deadlines. It has been seen as hypocritical that an organization whose goal is to create a better quality of life for developers is lead by studio executives who are happy to overwork employees. The IGDA released a response which didn't take sides on the issue."
What do you guys think of this? I know we have a lot of industry folk here so i'd be interested to see others feelings on this. After watching this clip I feel like Capps came off as a bit of a tool; so you "tell" people you have to do shitloads of crunch so they can notify their families they wont be home for the next few weeks, and that makes it ok? I like the idea of the company sharing profits as a motivator to pull together but I dont think anything can justify insane crunching on any level. I expected crunch when I came into the industry but it really saddens me when I see people exploited because tools like Capps think it's an acceptable part of the job to sacrifice any or all social life to work in the games industry.