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hldm_varmsten

  • Aless
  • November 16, 2004 at 11:25 PM
  • Aless
    • November 16, 2004 at 11:25 PM
    • #1

    Hi

    Pics on my latest map hldm_varmsten. its a big map suitable for 6 - 32 players. It contains lots off traps some player controlled...

    The map is almost done. I will realese it later this week.

    Map by me Textures by Blazeeer and skybox by

    MightyPete... Comments please.

    Pics:

    http://aless.mine.nu/hldm_varmsten1.jpg

    http://aless.mine.nu/hldm_varmsten2.jpg

    http://aless.mine.nu/hldm_varmsten3.jpg

    http://aless.mine.nu/hldm_varmsten4.jpg

    http://aless.mine.nu/hldm_varmsten5.jpg

    http://aless.mine.nu/hldm_varmsten6.jpg

    http://aless.mine.nu/hldm_varmsten7.jpg

    http://aless.mine.nu/hldm_varmsten8.jpg

    _________________

  • curman
    • November 16, 2004 at 11:40 PM
    • #2

    Is your site down? all links are 404.

  • Aless
    • November 17, 2004 at 12:13 AM
    • #3

    Sorry. The server should be available now...

  • Taylor Swift
    • November 17, 2004 at 7:12 AM
    • #4

    This map takes you to another time in hl-dm. Lets see, wait its egyptian style. Not the best but it looks ok so far.

    +The Environment is ok


    +It's detailed


    +Lighting is ok


    +Some cool models

    -The sky is ugly and should be removed


    -The Lighting is to sick and should be tweaked


    -It's almost repeating in the architecture style.


    -There are no crates of any kind at all.

    Total Score : 87 %

    This map can stay about 30 - 40 min in my half life maps folder, but then i remove it from my Hd.

    If you like maps with small yellow corridors you should try this one. :-?

    /Nz-Nexus

  • OL
    • November 17, 2004 at 7:21 AM
    • #5

    nexus why do you always put not having crates as a negative? did you miss mapping 101?

  • Mazy
    • November 17, 2004 at 9:54 AM
    • #6

    I still havent figured that one out either ol

  • RD
    • November 17, 2004 at 10:07 AM
    • #7

    sarcasm aDOH

  • tnoh
    • November 17, 2004 at 10:12 AM
    • #8

    I saw few crates there. Anyway, seems nice deathmatch map

    Metal fences and ladders from hl.wad does not fit into that theme.

  • Skjalg
    • November 17, 2004 at 12:04 PM
    • #9

    i hate it when i have to click the links in order to see the pictures...

  • kleinluka
    • November 17, 2004 at 3:11 PM
    • #10

    yeah, wtf no crates. I'M NOT PLAYING THIS MAP.

  • Minos
    • November 17, 2004 at 3:25 PM
    • #11
    Quote from Nz-Nexus

    +The Environment is ok


    +Lighting is ok

    -The sky is ugly and should be removed


    -The Lighting is to sick and should be tweaked


    -It's almost repeating in the architecture style.

    Display More

    huh ? First u say that the lighting is ok and then u say that its too sick ? D:~

  • Taylor Swift
    • November 17, 2004 at 4:14 PM
    • #12

    I take the Cliff Blezinskis approach.

    No crates on a map, is bad because crates makes the map to a gameplay.

    What would be with de dust without any crates.?

    But it also depends on the map itself. I'm sorry if someone is missunderstanding me about the crates, but they are important as i know. Where would you hide?

    Well..This is a dm map but it should have at least 1 crate.

    Or man, look at my map co last. I did include a crate in my readyroom.

    Sorry and thanks at the same time.

    I really love the crates.

  • FrieChamp
    • November 17, 2004 at 4:34 PM
    • #13

    What kind of setting is de_dust (I'm talking about the hl1 version)? An arabian digging site with nuclear waste the terrorists try to blow up? It really is all about the gameplay in that map. Like this, the map is a little bit easier on the eyes than fy_iceworld, that's it.

    However in general you should try to keep crates out of your map. Unless they are placed in warehouses, storages etc. because then there is actually a reason why they are where they are. In other settings try to use different things for cover, like rocks, columns, doorways, pipes, furnitures...If there is not enough cover in a map, fine, tell the mapper to think of something where players can hide, but there doesn't necessarily have to be a "crate" in every map.

  • kleinluka
    • November 17, 2004 at 4:39 PM
    • #14

    What Frie said. Crates are unoriginal and boring.

    Use something to give the player cover that would actually be plausible in the specific location.

  • Skjalg
    • November 17, 2004 at 5:06 PM
    • #15

    yeah. nexus, you suck

    ok you dont, but still

  • Aless
    • November 17, 2004 at 7:44 PM
    • #16

    The map is finished. I have made some small chances. The lightning some brush work and intitys stuff. The pics i posted are old now. But the map still look almost the same...

    Grab the map here:

    http://aless.mine.nu/hldm_varmsten.zip

    Btw the map contains 47 crates

    Coments please :wink:

  • Taylor Swift
    • November 17, 2004 at 7:51 PM
    • #17

    Btw the map contains 47 crates

    Really? i'm changing now the score from 87 % to 97 %!!

  • Aless
    • November 17, 2004 at 8:03 PM
    • #18
    Quote from Nz-Nexus

    Btw the map contains 47 crates Really? i'm changing now the score from 87 % to 97 %!!

    Yeah!

  • InsaneSingingBlender
    • November 17, 2004 at 11:10 PM
    • #19

    i am laughing so hard.

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