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[WIP] DoD_Forza B1

  • Sector-Effector
  • March 31, 2009 at 5:14 PM
  • Sector-Effector
    • March 31, 2009 at 5:14 PM
    • #1

    Hi there!

    Since many people here have showed me theirs, ill now show mine. DoD_Forza!

    My goal was to create a straightforward map similar to classics such as Flash, Donner or Heutau while adding a twist to the plot.

    In this case the Middle Flag is located inside a train station that was hit by a bomb. The blast created a huge crater into which a train carriage fell.

    That´s the cap zone. Two soldiers are required to capture the middle flag, either from inside or above the carriage.

    Since the train station was something the Duce really wanted inside the Village of Forza, he didnt care much about the ancient caverns underneath it.

    Those caverns can be accessed from both riverbeds and they meet right below the crater. The carriage is the merger for all of the main routes

    and a pretty hot spot as playtests have shown.

    [attachment=1]Middle-sewers.jpg[/attachment]

    The other flags are divided into pairs of 2nd and 1st Flags for each Team, gradually becoming more difficult to cap for the attacking team. Here´s an overview, please note the yellow dotted

    lines that depict the Caverns/Sewers.

    [attachment=0]ForzaOverviewSimple.jpg[/attachment]

    The map has been in production since November 2008, based on a previous version which had proven to be too large. At the Moment only the basic details relevant for gameplay ( Bushes, Furniture, etc. )

    are inside the map. Since the gameplay has proven to work, I can now go on and commence "Operation Pimpification" in other words: SMOOTHNESS and EYECANDY!

    Special thanks go out to Furyo for lots of insights and tips, JimmyCrackCorn and Clan 415 as well as Splatt and ye fine lads aboard Rommel´s Renegades for letting me playtest on their servers. ( While pwning me hard! ).

    Ill keep this thread updated and am looking forward to your feedback.

    Cheers,

    Michael "Sector-Effector" Gömmel

  • Sector-Effector
    • March 31, 2009 at 5:15 PM
    • #2

    [attachment=2]Axis-Spawn.jpg[/attachment]

    [attachment=4]Axis-River.jpg[/attachment]

    [attachment=5]Axis-2nd.jpg[/attachment]

    [attachment=3]Axis-Sewers.jpg[/attachment]

    [attachment=0]Middle-sewers.jpg[/attachment]

    [attachment=1]Middle-inside.jpg[/attachment]

    [attachment=8]Allied-Sewers.jpg[/attachment]

    [attachment=9]Allied-River-2.jpg[/attachment]

    [attachment=10]Allied-River.jpg[/attachment]

    [attachment=11]allied2nd.jpg[/attachment]

  • Albatros
    • March 31, 2009 at 5:45 PM
    • #3

    Organized and well structured - it'll play ace. On the other hand, it looks all warm and fuzzy due to the lighting, and the architecture + detail has a quality that makes me feel at home instantly.

    Considering it's a Beta and considering it's for DoD... a whooping 5 outta 5 from my side .

    Great work SE.

  • Furyo
    • March 31, 2009 at 5:48 PM
    • #4

    I keep telling you this, the layout is a gem, so you need to pretty her up and take her out for a spin

  • Ginger Lord
    • March 31, 2009 at 6:27 PM
    • #5

    Looks good, I think you should say its finished and move onto your next project.

    *nudge nudge wink wink*

  • Zelete
    • March 31, 2009 at 7:31 PM
    • #6

    The layout's legend doesn't make sense!

    AX = Allies

    AL = Axis

    Very nice map you have there man

  • Sector-Effector
    • March 31, 2009 at 9:43 PM
    • #7

    Thanks for the big pat on the back guys

    So I´ll take this 5 out of 5 lady to the shoppé, make her look pretty and then cheat her with a new project *wink wink*.

    Overview will be fixed asap. merci zelete!

    _SE

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