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Off Limits!

  • Wesley Tack
  • March 31, 2009 at 4:47 PM
  • Wesley Tack
    • September 12, 2010 at 10:03 AM
    • #21

    well it's been 18 months since I started this thread and boy not much has changed except I got some more work done on finishing the mod (which is mainly a map I need to finish so we can release). I took Styx (which I posted here a long long time ago when it was done) and redesigned it slightly to work for our new game play. Sadly enough the old design didn't work as it was made for our alien game play which we scrapped about 2 years ago. After my work on changing and fixing the game play and game flow on Russia to fit well for the Off Limits game play I started work on Styx, which will be our vehicle based map, so we'll release with two maps Russia and Styx and see from there on what happens with the mod. I'm finally after all this time close to finishing the newer version of Styx which I pretty much redid from scratch and updated a lot of the art to be more up to date, and with the new Orange Box engine and lighting I could update a lot. I posted an update on my blog with some work in progress shots for those interested can look here: http://%7boption%7d

    In that post I also posted 5 final screenshot of a finished area within the map (more will follow shortly).

    [Blocked Image: http://www.wesleytack.com/wp-content/uploads/2010/09/lobbyfinal01.jpg]

    [Blocked Image: http://www.wesleytack.com/wp-content/uploads/2010/09/lobbyfinal02.jpg]

    [Blocked Image: http://www.wesleytack.com/wp-content/uploads/2010/09/lobbyfinal03.jpg]

    [Blocked Image: http://www.wesleytack.com/wp-content/uploads/2010/09/lobbyfinal04.jpg]

    [Blocked Image: http://www.wesleytack.com/wp-content/uploads/2010/09/lobbyfinal05.jpg]

    I hope to finish this map somewhere in October, finalize and polish the remainder of Off Limits after that and release the bloody mod this year. It's been a long time overdue but we're close...

  • Jenn0_Bing
    • September 12, 2010 at 10:56 AM
    • #22

    That is pretty damn awesome. Reminds me of SiN Episode1 and FEAR. Looking forward to playing the mod, have been for a long time .

  • Steppenwolf
    • September 12, 2010 at 11:24 AM
    • #23

    Nice architecture! I love all the detail.

  • ⌐■_■
    • September 12, 2010 at 1:55 PM
    • #24

    as always, I am again, impressed.

  • Minos
    • September 12, 2010 at 4:36 PM
    • #25

    Kickass stuff man! I can't wait to actually see those two maps ingame.

    I just saw this blog post of yours: http://www.wesleytack.com/?p=1123 And I can't agree more! Environment artists these days focus so much on making tiny lil bricks look good on zbrush that they forget to look at their environment as a whole, turning their levels into a huge mess both visually and performance-wise. It's so easier and faster to build big environments out of small but versatile material libraries!

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