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SDK for Crysis Warhead Out Now

  • sarge mat
  • March 20, 2009 at 6:24 PM
  • sarge mat
    • March 20, 2009 at 6:24 PM
    • #1

    http://www.crymod.com/thread.php?thread ... c9c38c02bb

    I have been waiting for this before I started to get into the Cry engine. Took longer than I had hoped though.

  • Pampers
    • March 20, 2009 at 6:26 PM
    • #2

    fiiiiiiiinaly

  • sarge mat
    • March 20, 2009 at 6:31 PM
    • #3

    Its for Crysis Wars the multiplayer game that comes with it but crysis wars now has single player support.

  • 2d-chris
    • March 20, 2009 at 8:07 PM
    • #4

  • -HP-
    • March 20, 2009 at 11:40 PM
    • #5

  • AlexM
    • March 21, 2009 at 12:22 AM
    • #6

    is there much difference between this and the crysis SDK?

  • Buddy
    • March 21, 2009 at 10:44 AM
    • #7
    Quote from SpicyTanuki

    is there much difference between this and the crysis SDK?

    Its improved, read the changelog.

  • madgernader
    • March 21, 2009 at 5:50 PM
    • #8
    Quote from Buddy

    Its improved, read the changelog.

    Lol Orly

  • Buddy
    • March 21, 2009 at 6:13 PM
    • #9
    Quote from madgernader

    Lol Orly

    [Blocked Image: http://forums.mapcore.net/download/file.php?avatar=962_1226869953.jpg]

  • -HP-
    • March 22, 2009 at 2:08 AM
    • #10

    Crysis Wars Mod SDK Content

    The entire Mod SDK consists of 2 separate installers, one will include all the tools and the other will have the game source code. Here is the detailed list for the contents of the Crysis Wars Mod SDK.

    Code

    • [*:2yhmf02m]Game Source Code (patched to Crysis Wars v1.4)


    Tools

    • [*:2yhmf02m]CryENGINE2 Sandbox2 Editor
      [*:2yhmf02m]Resource Compiler (32-bit only)
      [*:2yhmf02m]CryExport plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
      [*:2yhmf02m]Polybump plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
      [*:2yhmf02m]Polybump application (32-bit and 64-bit)
      [*:2yhmf02m]CryTIFF plug-in for Adobe Photoshop (32-bit only)
      [*:2yhmf02m]FMOD Designer Tool (32-bit only)
      [*:2yhmf02m]Rigging, Artist, Animation Tools for 3DS Max
      [*:2yhmf02m]CryExport plug-in for XSI
      [*:2yhmf02m]Engine Settings Manager

    Sandbox2 Editor Changelog

    Since the release of the Crysis Sandbox2 Editor the dev team has updated the powerful tool quite a bit for the modding community. Find here the changelog of what's new:

    • [*:2yhmf02m]Improved Height-Field Editor:
      - Complete overhaul of User Interface
      - New options added to show and hide water and map objects
      - New tools added to quickly switch to terrain texture layers.
      - Modification of Height-Field now translates to editor terrain in real-time
      - Added ability to erase current height map
      - Added new tool for large preview of height field.

      [*:2yhmf02m]Improved Terrain Layer Texture Editor:
      - Complete overhaul of User Interface
      - New section added “Layer Tasks” for adding layers and assigning surface types to these layers.
      - Large preview of current layer texture
      - Scale and projection axis now able to be changed more quickly due to new user interface.

      [*:2yhmf02m]Improved Time Of Day Editor:
      - Added automatic scaling of the graphs to suit currently set values for each property.
      - Added collapsible sections to each logical property group.
      - Record now defaults to ON

      [*:2yhmf02m]New Visual Flowgraph debugging and features:
      - Added debugging to track the logic occurring through the flow graph in realtime.
      - Flowgraph viewport can be scrolled with right mouse button while dragging a link.
      - "Add selected group" functionality when adding entity in a flowgraph
      - Fixed: Incorrect scaling when opening a flowgraph
      - Fixed: Flowgraph view moves around when having the save/load dialog box opened

      [*:2yhmf02m]Track View Editor improvements:
      - Added: Copy/Paste nodes in the TrackView editor.
      - Fixed: Sequence not reset at a cutscene start with TrackView editor.
      - Fixed: Snap key on Trackview to start/end

      [*:2yhmf02m]Quick search entry inside the CVar dialog window:
      - allows quick searching of all cvars

      [*:2yhmf02m]General Fixes:
      - Fixed: Editor windows not always updating after switching windows with alt+tab.
      - Fixed: Zoom scaling issues
      - Removed several buttons or menu items which were obsolete.

    Sounds good, I won't be trying this before I finish the Aliens project tho.

  • AlexM
    • March 22, 2009 at 3:12 AM
    • #11
    Quote from Buddy

    Its improved, read the changelog.

    Dziekuje

    Quote

    ":b2w1kbt6]Crysis Wars Mod SDK Content

    thanks

    So I guess crysis users arent going to get this update?

  • madgernader
    • March 22, 2009 at 5:03 AM
    • #12

    Most likely not, seeing as Warhead/Wars is/seems to be very updated engine from Crysis (seeing as they haven't done a patch to make Crysis run as well as warhead ) Most likely this will only be for wars...

    I just finished reading the whole release thread, and about half way in people start getting a little mad at Crytek for making the editor for Wars and not for Warhead, and not releasing all the Warhead content along with it. Even though they explain why in the first post people went as far as saying "We bought the software we're entitled to this" pretty much, it was a good read and really surprised me that some people could just argue about everything and not be happy about what free additions they got...

    My only disappointment is that I didn't really like Crysis Wars for the little bit that I played it, But now that the SDK is out I'll be watching for some nice mods to come for it.

  • e-freak
    • March 22, 2009 at 10:23 AM
    • #13

    Woha, the Sandbox Updates sound superb. I just hope we get the license at university for this upgrade...

  • Psy
    • March 22, 2009 at 12:02 PM
    • #14

    I really must get my hands on the Crysis SDK.

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