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l4d_yama

  • the0rthopaedicsurgeon
  • March 20, 2009 at 2:15 AM
  • the0rthopaedicsurgeon
    • October 19, 2011 at 11:35 PM
    • #121

    i made a video

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    hoping to get the first two maps released in the next few weeks, just need to beta test privately first and fix a broken ladder.

  • FrieChamp
    • October 20, 2011 at 8:56 AM
    • #122

  • D3ads
    • October 20, 2011 at 6:33 PM
    • #123

    Looks fantastic mate, good to see you're nearing a release

  • Paulisdead18
    • December 1, 2011 at 10:50 PM
    • #124

    Hey. Really looking forward to the release. It's looking great so far.

  • Paulisdead18
    • December 1, 2011 at 10:57 PM
    • #125

    Hey. Really looking forward to the release. It's looking great so far.

  • Paulisdead18
    • December 14, 2011 at 3:43 AM
    • #126

    Hey, any news on this? This whole campaign looks fantastic. I'm so pumped on the release.

  • the0rthopaedicsurgeon
    • May 4, 2012 at 11:51 PM
    • #127

    finished all of the maps from the beta i released, now i just need to do the finale map (and i have no idea what that will be since i scrapped the last one i started).

    [Blocked Image: http://i.imgur.com/vpgHk.jpg]

    [Blocked Image: http://i.imgur.com/mDYEA.jpg]

    [Blocked Image: http://i.imgur.com/07jCo.jpg]

    [Blocked Image: http://i.imgur.com/2uDZ9.jpg]

    [Blocked Image: http://i.imgur.com/UuTHI.jpg]

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    [Blocked Image: http://i.imgur.com/8QJZ9.jpg]

  • Skacky
    • May 5, 2012 at 11:28 AM
    • #128

    This is looking awesome. The only complaint I had with your beta release is that one of the maps (the one with the temples iirc) was just too long, but other than that it was really great.

    Keep it up.

  • D3ads
    • May 5, 2012 at 3:08 PM
    • #129

    Your work is some of the best I've seen on the Source engine, atmosphere is so thick you could only cut it with a butcher knife! Phenomenal!

  • tr0nic
    • May 8, 2012 at 2:22 AM
    • #130

    Looks amazing! Is there a way to play the current beta? I'd like to test it!

  • ElectroSheep
    • May 9, 2012 at 9:06 AM
    • #131

    Really good but too sharp for me.

  • the0rthopaedicsurgeon
    • October 15, 2012 at 5:14 PM
    • #132

    Had almost no time to work on this for a few months but I'm trying to finally get the last map finished. Originally I scrapped this map and replaced it with something else but decided to swap back to this one. It's a scavenge finale with the generator on the roof, you then have to run back through the hotel to get to the observation deck to be rescued.

    Lighting is still WIP but I'm hoping to get this map finished by the end of the month and then get the whole thing released.

    [Blocked Image: http://i.imgur.com/pG7Dl.jpg]

    [Blocked Image: http://i.imgur.com/ONTeD.jpg]

    [Blocked Image: http://i.imgur.com/2M0xW.jpg]

    [Blocked Image: http://i.imgur.com/YMF33.jpg]

    [Blocked Image: http://i.imgur.com/xgdbS.jpg]

    [Blocked Image: http://i.imgur.com/t5dhZ.jpg]

    [Blocked Image: http://i.imgur.com/MxFPG.jpg]

    [Blocked Image: http://i.imgur.com/VCCxn.jpg]

    [Blocked Image: http://i.imgur.com/1aWap.jpg]

    [Blocked Image: http://i.imgur.com/WjFHp.jpg]

    [Blocked Image: http://i.imgur.com/aRFRE.jpg]

  • Puddy
    • October 15, 2012 at 5:16 PM
    • #133

    Looking good as always! My only concern is that the post effects are perhaps a bit too prominent.

    I look forward to playing through the entire thing once it's done.

  • Vilham
    • October 15, 2012 at 5:27 PM
    • #134

    Lighting is far better in those 2nd set, the 1st set is incredibly desaturated, just looks ugly.

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