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Bear Rider - Character Model

  • Acumen
  • November 15, 2004 at 2:59 PM
  • Acumen
    • November 15, 2004 at 2:59 PM
    • #1

    Hm, finally could be arsed to make a player model. I was totally out of practise, so it took me quite some time to finish it up. I think I shouldn't concentrate on modeling statics Has 3640 Polies. You may recognize the model from a certain concept

    But as it's not for mod or anything, I think that should be ok

    Anyways the character. Is supposed to be the "rider" of the bear which I did last year

    Smooth:

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/bear_chara_smooth1.jpg]

    Wire:

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/bear_chara_wire2.jpg]

    Wire:

    [Blocked Image: http://www.acumen-design.de/gallery/character/bear_render1.jpg]

  • Nazul
    • November 15, 2004 at 3:47 PM
    • #2

    omg i wuv you

    me suxx with 3ds max..

    what's it gonna be used for ? mod or something ?

    maybe the bear kinda small/fat ?

  • OL
    • November 15, 2004 at 7:39 PM
    • #3

    his head is scary but the body is keen

  • St_George
    • November 16, 2004 at 9:55 AM
    • #4

    just a small thing - the hair on the back of his head doesnt go far enough down his neck, it looks like he's had it shaved off.

    Is this just using smoothing groups?

    On the whole looking hot!

  • Taylor Swift
    • November 16, 2004 at 10:38 AM
    • #5

    cool!

  • Minos
    • November 17, 2004 at 1:07 AM
    • #6

    neat as always

  • Acumen
    • November 17, 2004 at 10:38 AM
    • #7

    \o/

    thanks for your comments

    nah, sry, Nazul, as its based on an original concept I didn't have anything to do with it can't be used in any mod, but I thought just for modeling it, it should be ok to use the concept, still

    OL, you mean the head scary in terms of polyflow ? Or just the way the mouth is formed ?

    yeah, St_George it's just the smoothing groups which I colored. I always end up having the hair being too short or too long, but since almost none of my models got skinnned so far, I can't prove the difference

    I might be trying to animate this character later on, but right now, I'm totally into some alien model, I have to ask if I may show it in here, though ^^

  • Kedhrin
    • November 17, 2004 at 8:33 PM
    • #8

    Very nice, i wish i could model as smooth as you, you have an extreme amount of control on your edges and flow of polygons. I also like your style for your characters, sort of cartoony but not too much, i can't model in that style.

    bravo

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