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[UT3] - DM Fort (working name)

  • sarge mat
  • March 4, 2009 at 4:20 PM
  • dux
    • April 4, 2009 at 7:05 AM
    • #21

    Ditch the global and do it with individual points and spots to have more control over the look. As right now, it looks like fullbright.

  • sarge mat
    • April 4, 2009 at 8:05 PM
    • #22

    I just went right click select all lights and delete. I spent a good while running though shipped Unreal maps and picked up on a lot of points that my lights where missing.

  • sarge mat
    • April 8, 2009 at 9:37 PM
    • #23

    Right some new screen shots. I went though and removed all the lights and started again, I have went for a different sky this time and am no longer using a global light. I need to tweak some levels but let me know what you think.

    Thanks

    Mat

    [Blocked Image: http://img17.imageshack.us/img17/4273/beta2screen4.jpg]

    [Blocked Image: http://img10.imageshack.us/img10/2306/beta2screen5.jpg]

    [Blocked Image: http://img10.imageshack.us/img10/1866/beta2screen6.jpg]

    [Blocked Image: http://img10.imageshack.us/img10/1329/beta2screen7.jpg]

    [Blocked Image: http://img10.imageshack.us/img10/8738/beta2screen8.jpg]

    [Blocked Image: http://img12.imageshack.us/img12/5069/beta2screen9.jpg]

    [Blocked Image: http://img10.imageshack.us/img10/9577/beta2screen10.jpg]

    [Blocked Image: http://img11.imageshack.us/img11/9339/beta2screen11.jpg]

  • AlexM
    • April 9, 2009 at 12:47 AM
    • #24

    waht is your general lightmap resolution?

  • sarge mat
    • April 9, 2009 at 11:08 AM
    • #25

    32.

    I am testing some high ones out at the moment now that you have brought that into my head.

  • AlexM
    • April 9, 2009 at 7:40 PM
    • #26

    yeah you might consider dropping some surfaces down as low as 4-8 to get more defined shadows. Some things like the lantern appear to be casting no shadow but it could just be because the luxels are so large. 32 in unreal tends to look too vague IMO

  • sarge mat
    • April 9, 2009 at 8:19 PM
    • #27

    I droped it down to 8 and its all showing up very nice indeed now.

    Thanks.

  • Psy
    • April 9, 2009 at 10:51 PM
    • #28

    To me it looks there are no shadows whatsoever.

  • sarge mat
    • April 10, 2009 at 2:06 PM
    • #29

    Just two quick shots just to show how the shadows are showing up.

    [Blocked Image: http://img26.imageshack.us/img26/4116/beta2screen12.jpg]

    [Blocked Image: http://img12.imageshack.us/img12/6073/beta2screen13.jpg]

  • dux
    • April 10, 2009 at 5:27 PM
    • #30

    The big problem is that it's too bright. No real contrast or shadow is in the map. Darken it down and bring some contrast.

  • sarge mat
    • April 13, 2009 at 9:23 PM
    • #31

    Update:

    Going to call it a day on this one, Dont think Its worth posting a final version. Thanks to everyone who offered feedback it was a big help as always.

    Mat

    ------

    Thanks dux.

    I spent more time working on lights and adding some more details. I made mastakes early on that have limited this map if you will in areas. But i think I will wrap it up soon is and get on to the next one.

    [Blocked Image: http://img6.imageshack.us/img6/6011/beta3screen1.jpg]

    [Blocked Image: http://img6.imageshack.us/img6/4193/beta3screen2.jpg]

    [Blocked Image: http://img11.imageshack.us/img11/4743/beta3screen3.jpg]

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